Silly SDL2 game
git clone git://bsandro.tech/flappychik
Log | Files | Refs

DateCommit messageAuthorFiles+-
2023-01-18 21:51Menu rendering bugfix.bsandro2+3-3
2022-11-22 22:28Fixed the bug when you can penetrate the ceiling and fly over to the Moon.bsandro1+5-2
2022-09-03 23:07Fixed undefined behavior with assignment of the increment operation resultbsandro1+3-2
2022-05-28 22:45DPI scale fixesbsandro1+9-7
2022-05-28 22:25Actual gameplay - random columns, hitbox checking, score. Dirty but fun :)bsandro1+78-17
2022-03-24 23:15Scrolling background; drawing rectangles attempt.bsandro1+48-2
2022-03-19 23:03basic menu supportbsandro3+65-15
2022-03-19 16:23scaling sprites for hidpi environment if neededbsandro1+7-0
2022-03-19 02:05New "main" bouncing picturebsandro2+1-1
2022-03-17 23:51falling + bouncing on <space> key; basic game over supportbsandro1+39-13
2022-03-15 23:45small cleanup (frame processing is a separate function now)bsandro1+33-20
2022-02-14 22:58game_t, sprite_t structsbsandro1+54-37
2022-02-14 20:15moved pictures to the "assets" subfolderbsandro3+2-2
2022-02-14 02:08rotating chikaiKnifebsandro1+5-2
2022-02-14 01:52variable speed & frameratebsandro1+10-4
2022-02-14 01:31trying to process events faster than drawing framesbsandro1+14-9
2022-02-14 01:11debugging frame timebsandro1+12-6
2022-02-13 23:58time-based event loop, platform-dependent render supportbsandro1+10-5
2022-02-13 23:44Moving a picture on any event, Metal usage and highdpi flagsbsandro3+32-8
2022-02-13 22:08SDL2_image pkg-config search fixbsandro1+2-2
2022-02-13 22:03initbsandro4+66-0