flappychik

Silly SDL2 game
git clone git://bsandro.tech/flappychik
Log | Files | Refs

commit 2ccfda9ab12b2f019014483fcc235a8b0ef0e602
parent e1bbf72e9fb81a2a9b3babda3cd8de069f6d54f1
Author: bsandro <brian.drosan@gmail.com>
Date:   Sat, 19 Mar 2022 04:05:13 +0200

New "main" bouncing picture

Diffstat:
Aassets/chikaiEndme.png | 0
Mmain.c | 2+-
2 files changed, 1 insertion(+), 1 deletion(-)

diff --git a/assets/chikaiEndme.png b/assets/chikaiEndme.png Binary files differ. diff --git a/main.c b/main.c @@ -83,7 +83,7 @@ int main(int argc, char *argv[]) { SDL_Surface *bg_img = IMG_Load("assets/kohina.jpg"); assert(bg_img != NULL); - SDL_Surface *knife_img = IMG_Load("assets/chikaiKnife.png"); // 56x56px + SDL_Surface *knife_img = IMG_Load("assets/chikaiEndme.png"); assert(knife_img != NULL); game.bg.texture = SDL_CreateTextureFromSurface(game.renderer, bg_img);