flappychik

Silly SDL2 game
git clone git://bsandro.tech/flappychik
Log | Files | Refs

commit 66c8cc71ce87445e32ec68cb214177a5081b2365
parent 4573fc30325928ff2d87f78b9618e4056609c452
Author: bsandro <brian.drosan@gmail.com>
Date:   Mon, 14 Feb 2022 22:15:45 +0200

moved pictures to the "assets" subfolder

Diffstat:
RchikaiKnife.png -> assets/chikaiKnife.png | 0
Rkohina.jpg -> assets/kohina.jpg | 0
Mmain.c | 4++--
3 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/chikaiKnife.png b/assets/chikaiKnife.png Binary files differ. diff --git a/kohina.jpg b/assets/kohina.jpg Binary files differ. diff --git a/main.c b/main.c @@ -29,10 +29,10 @@ int main(int argc, char *argv[]) { SDL_Renderer *renderer = SDL_CreateRenderer(screen, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC); assert(renderer != NULL); - SDL_Surface *bg = IMG_Load("kohina.jpg"); + SDL_Surface *bg = IMG_Load("assets/kohina.jpg"); assert(bg != NULL); - SDL_Surface *knife = IMG_Load("chikaiKnife.png"); // 56x56px + SDL_Surface *knife = IMG_Load("assets/chikaiKnife.png"); // 56x56px assert(knife != NULL); SDL_Texture *tex_bg = SDL_CreateTextureFromSurface(renderer, bg);