opengl_x11

Playing with OpenGL
git clone git://bsandro.tech/opengl_x11
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commit 31329a6bb7eba8b70dc5cf06302628b5496a6aa9
parent 4e0a25d96d4878edbd694cac2de4e8bb1cafba16
Author: bsandro <email@bsandro.tech>
Date:   Thu, 20 Nov 2025 23:52:46 +0200

astc fail modifier in cube too

Diffstat:
Mcube.c | 84++++++++++++++++++++++++++++++++++++++++----------------------------------------
1 file changed, 42 insertions(+), 42 deletions(-)

diff --git a/cube.c b/cube.c @@ -170,51 +170,51 @@ int main(int argc, char *argv[]) { glBindVertexArray(vao); // @todo geh some astc stuff I haven't figured out - const GLfloat c = 0; //0.099f; + const GLfloat c = 0.099f; // x,y,tx,ty static const GLfloat vertices[] = { - -0.5f, -0.5f, -0.5f, 0.0f, 0.0f, - 0.5f, -0.5f, -0.5f, 1.0f, 0.0f, - 0.5f, 0.5f, -0.5f, 1.0f, 1.0f, - 0.5f, 0.5f, -0.5f, 1.0f, 1.0f, - -0.5f, 0.5f, -0.5f, 0.0f, 1.0f, - -0.5f, -0.5f, -0.5f, 0.0f, 0.0f, - - -0.5f, -0.5f, 0.5f, 0.0f, 0.0f, - 0.5f, -0.5f, 0.5f, 1.0f, 0.0f, - 0.5f, 0.5f, 0.5f, 1.0f, 1.0f, - 0.5f, 0.5f, 0.5f, 1.0f, 1.0f, - -0.5f, 0.5f, 0.5f, 0.0f, 1.0f, - -0.5f, -0.5f, 0.5f, 0.0f, 0.0f, - - -0.5f, 0.5f, 0.5f, 1.0f, 0.0f, - -0.5f, 0.5f, -0.5f, 1.0f, 1.0f, - -0.5f, -0.5f, -0.5f, 0.0f, 1.0f, - -0.5f, -0.5f, -0.5f, 0.0f, 1.0f, - -0.5f, -0.5f, 0.5f, 0.0f, 0.0f, - -0.5f, 0.5f, 0.5f, 1.0f, 0.0f, - - 0.5f, 0.5f, 0.5f, 1.0f, 0.0f, - 0.5f, 0.5f, -0.5f, 1.0f, 1.0f, - 0.5f, -0.5f, -0.5f, 0.0f, 1.0f, - 0.5f, -0.5f, -0.5f, 0.0f, 1.0f, - 0.5f, -0.5f, 0.5f, 0.0f, 0.0f, - 0.5f, 0.5f, 0.5f, 1.0f, 0.0f, - - -0.5f, -0.5f, -0.5f, 0.0f, 1.0f, - 0.5f, -0.5f, -0.5f, 1.0f, 1.0f, - 0.5f, -0.5f, 0.5f, 1.0f, 0.0f, - 0.5f, -0.5f, 0.5f, 1.0f, 0.0f, - -0.5f, -0.5f, 0.5f, 0.0f, 0.0f, - -0.5f, -0.5f, -0.5f, 0.0f, 1.0f, - - -0.5f, 0.5f, -0.5f, 0.0f, 1.0f, - 0.5f, 0.5f, -0.5f, 1.0f, 1.0f, - 0.5f, 0.5f, 0.5f, 1.0f, 0.0f, - 0.5f, 0.5f, 0.5f, 1.0f, 0.0f, - -0.5f, 0.5f, 0.5f, 0.0f, 0.0f, - -0.5f, 0.5f, -0.5f, 0.0f, 1.0f + -0.5f, -0.5f, -0.5f, 0.0f+c, 0.0f+c, + 0.5f, -0.5f, -0.5f, 1.0f-c, 0.0f+c, + 0.5f, 0.5f, -0.5f, 1.0f-c, 1.0f-c, + 0.5f, 0.5f, -0.5f, 1.0f-c, 1.0f-c, + -0.5f, 0.5f, -0.5f, 0.0f+c, 1.0f-c, + -0.5f, -0.5f, -0.5f, 0.0f+c, 0.0f+c, + + -0.5f, -0.5f, 0.5f, 0.0f+c, 0.0f+c, + 0.5f, -0.5f, 0.5f, 1.0f-c, 0.0f+c, + 0.5f, 0.5f, 0.5f, 1.0f-c, 1.0f-c, + 0.5f, 0.5f, 0.5f, 1.0f-c, 1.0f-c, + -0.5f, 0.5f, 0.5f, 0.0f+c, 1.0f-c, + -0.5f, -0.5f, 0.5f, 0.0f+c, 0.0f+c, + + -0.5f, 0.5f, 0.5f, 1.0f-c, 0.0f+c, + -0.5f, 0.5f, -0.5f, 1.0f-c, 1.0f-c, + -0.5f, -0.5f, -0.5f, 0.0f+c, 1.0f-c, + -0.5f, -0.5f, -0.5f, 0.0f+c, 1.0f-c, + -0.5f, -0.5f, 0.5f, 0.0f+c, 0.0f+c, + -0.5f, 0.5f, 0.5f, 1.0f-c, 0.0f+c, + + 0.5f, 0.5f, 0.5f, 1.0f-c, 0.0f+c, + 0.5f, 0.5f, -0.5f, 1.0f-c, 1.0f-c, + 0.5f, -0.5f, -0.5f, 0.0f+c, 1.0f-c, + 0.5f, -0.5f, -0.5f, 0.0f+c, 1.0f-c, + 0.5f, -0.5f, 0.5f, 0.0f+c, 0.0f+c, + 0.5f, 0.5f, 0.5f, 1.0f-c, 0.0f+c, + + -0.5f, -0.5f, -0.5f, 0.0f+c, 1.0f-c, + 0.5f, -0.5f, -0.5f, 1.0f-c, 1.0f-c, + 0.5f, -0.5f, 0.5f, 1.0f-c, 0.0f+c, + 0.5f, -0.5f, 0.5f, 1.0f-c, 0.0f+c, + -0.5f, -0.5f, 0.5f, 0.0f+c, 0.0f+c, + -0.5f, -0.5f, -0.5f, 0.0f+c, 1.0f-c, + + -0.5f, 0.5f, -0.5f, 0.0f+c, 1.0f-c, + 0.5f, 0.5f, -0.5f, 1.0f-c, 1.0f-c, + 0.5f, 0.5f, 0.5f, 1.0f-c, 0.0f+c, + 0.5f, 0.5f, 0.5f, 1.0f-c, 0.0f+c, + -0.5f, 0.5f, 0.5f, 0.0f+c, 0.0f+c, + -0.5f, 0.5f, -0.5f, 0.0f+c, 1.0f-c }; glEnable(GL_DEPTH_TEST);