commit 31329a6bb7eba8b70dc5cf06302628b5496a6aa9
parent 4e0a25d96d4878edbd694cac2de4e8bb1cafba16
Author: bsandro <email@bsandro.tech>
Date: Thu, 20 Nov 2025 23:52:46 +0200
astc fail modifier in cube too
Diffstat:
| M | cube.c | | | 84 | ++++++++++++++++++++++++++++++++++++++++---------------------------------------- |
1 file changed, 42 insertions(+), 42 deletions(-)
diff --git a/cube.c b/cube.c
@@ -170,51 +170,51 @@ int main(int argc, char *argv[]) {
glBindVertexArray(vao);
// @todo geh some astc stuff I haven't figured out
- const GLfloat c = 0; //0.099f;
+ const GLfloat c = 0.099f;
// x,y,tx,ty
static const GLfloat vertices[] = {
- -0.5f, -0.5f, -0.5f, 0.0f, 0.0f,
- 0.5f, -0.5f, -0.5f, 1.0f, 0.0f,
- 0.5f, 0.5f, -0.5f, 1.0f, 1.0f,
- 0.5f, 0.5f, -0.5f, 1.0f, 1.0f,
- -0.5f, 0.5f, -0.5f, 0.0f, 1.0f,
- -0.5f, -0.5f, -0.5f, 0.0f, 0.0f,
-
- -0.5f, -0.5f, 0.5f, 0.0f, 0.0f,
- 0.5f, -0.5f, 0.5f, 1.0f, 0.0f,
- 0.5f, 0.5f, 0.5f, 1.0f, 1.0f,
- 0.5f, 0.5f, 0.5f, 1.0f, 1.0f,
- -0.5f, 0.5f, 0.5f, 0.0f, 1.0f,
- -0.5f, -0.5f, 0.5f, 0.0f, 0.0f,
-
- -0.5f, 0.5f, 0.5f, 1.0f, 0.0f,
- -0.5f, 0.5f, -0.5f, 1.0f, 1.0f,
- -0.5f, -0.5f, -0.5f, 0.0f, 1.0f,
- -0.5f, -0.5f, -0.5f, 0.0f, 1.0f,
- -0.5f, -0.5f, 0.5f, 0.0f, 0.0f,
- -0.5f, 0.5f, 0.5f, 1.0f, 0.0f,
-
- 0.5f, 0.5f, 0.5f, 1.0f, 0.0f,
- 0.5f, 0.5f, -0.5f, 1.0f, 1.0f,
- 0.5f, -0.5f, -0.5f, 0.0f, 1.0f,
- 0.5f, -0.5f, -0.5f, 0.0f, 1.0f,
- 0.5f, -0.5f, 0.5f, 0.0f, 0.0f,
- 0.5f, 0.5f, 0.5f, 1.0f, 0.0f,
-
- -0.5f, -0.5f, -0.5f, 0.0f, 1.0f,
- 0.5f, -0.5f, -0.5f, 1.0f, 1.0f,
- 0.5f, -0.5f, 0.5f, 1.0f, 0.0f,
- 0.5f, -0.5f, 0.5f, 1.0f, 0.0f,
- -0.5f, -0.5f, 0.5f, 0.0f, 0.0f,
- -0.5f, -0.5f, -0.5f, 0.0f, 1.0f,
-
- -0.5f, 0.5f, -0.5f, 0.0f, 1.0f,
- 0.5f, 0.5f, -0.5f, 1.0f, 1.0f,
- 0.5f, 0.5f, 0.5f, 1.0f, 0.0f,
- 0.5f, 0.5f, 0.5f, 1.0f, 0.0f,
- -0.5f, 0.5f, 0.5f, 0.0f, 0.0f,
- -0.5f, 0.5f, -0.5f, 0.0f, 1.0f
+ -0.5f, -0.5f, -0.5f, 0.0f+c, 0.0f+c,
+ 0.5f, -0.5f, -0.5f, 1.0f-c, 0.0f+c,
+ 0.5f, 0.5f, -0.5f, 1.0f-c, 1.0f-c,
+ 0.5f, 0.5f, -0.5f, 1.0f-c, 1.0f-c,
+ -0.5f, 0.5f, -0.5f, 0.0f+c, 1.0f-c,
+ -0.5f, -0.5f, -0.5f, 0.0f+c, 0.0f+c,
+
+ -0.5f, -0.5f, 0.5f, 0.0f+c, 0.0f+c,
+ 0.5f, -0.5f, 0.5f, 1.0f-c, 0.0f+c,
+ 0.5f, 0.5f, 0.5f, 1.0f-c, 1.0f-c,
+ 0.5f, 0.5f, 0.5f, 1.0f-c, 1.0f-c,
+ -0.5f, 0.5f, 0.5f, 0.0f+c, 1.0f-c,
+ -0.5f, -0.5f, 0.5f, 0.0f+c, 0.0f+c,
+
+ -0.5f, 0.5f, 0.5f, 1.0f-c, 0.0f+c,
+ -0.5f, 0.5f, -0.5f, 1.0f-c, 1.0f-c,
+ -0.5f, -0.5f, -0.5f, 0.0f+c, 1.0f-c,
+ -0.5f, -0.5f, -0.5f, 0.0f+c, 1.0f-c,
+ -0.5f, -0.5f, 0.5f, 0.0f+c, 0.0f+c,
+ -0.5f, 0.5f, 0.5f, 1.0f-c, 0.0f+c,
+
+ 0.5f, 0.5f, 0.5f, 1.0f-c, 0.0f+c,
+ 0.5f, 0.5f, -0.5f, 1.0f-c, 1.0f-c,
+ 0.5f, -0.5f, -0.5f, 0.0f+c, 1.0f-c,
+ 0.5f, -0.5f, -0.5f, 0.0f+c, 1.0f-c,
+ 0.5f, -0.5f, 0.5f, 0.0f+c, 0.0f+c,
+ 0.5f, 0.5f, 0.5f, 1.0f-c, 0.0f+c,
+
+ -0.5f, -0.5f, -0.5f, 0.0f+c, 1.0f-c,
+ 0.5f, -0.5f, -0.5f, 1.0f-c, 1.0f-c,
+ 0.5f, -0.5f, 0.5f, 1.0f-c, 0.0f+c,
+ 0.5f, -0.5f, 0.5f, 1.0f-c, 0.0f+c,
+ -0.5f, -0.5f, 0.5f, 0.0f+c, 0.0f+c,
+ -0.5f, -0.5f, -0.5f, 0.0f+c, 1.0f-c,
+
+ -0.5f, 0.5f, -0.5f, 0.0f+c, 1.0f-c,
+ 0.5f, 0.5f, -0.5f, 1.0f-c, 1.0f-c,
+ 0.5f, 0.5f, 0.5f, 1.0f-c, 0.0f+c,
+ 0.5f, 0.5f, 0.5f, 1.0f-c, 0.0f+c,
+ -0.5f, 0.5f, 0.5f, 0.0f+c, 0.0f+c,
+ -0.5f, 0.5f, -0.5f, 0.0f+c, 1.0f-c
};
glEnable(GL_DEPTH_TEST);