commit 917e798edec11551ab00d4db014cd7bd70bd6c68
parent 3ebd6b7e876f34e2eaabbba687e91d73f823f641
Author: bsandro <email@bsandro.tech>
Date: Tue, 8 Sep 2026 00:14:19 +0300
tiny renames
Diffstat:
7 files changed, 16 insertions(+), 15 deletions(-)
diff --git a/actions/attack_melee.c b/actions/attack_melee.c
@@ -7,5 +7,6 @@
bool Attack_Melee(Entity *e, World *w) {
int strength = Entity_Find_Component(e, COMPONENT_MELEE)->melee.strength; //@todo NULL check
printf("action melee attack with strength %d\n", strength);
+ //
return true;
}
diff --git a/commands/SPAWN_SWORDSMAN.c b/commands/SPAWN_SWORDSMAN.c
@@ -30,7 +30,7 @@ void cmd_spawn_swordsman(World *w, ...) {
.type = COMPONENT_ACTIONS,
.actions = actions
});
- World_addEntity(w, &swordsman);
+ World_Add_Entity(w, &swordsman);
printf("entity has %ld components:\n", arrlen(swordsman.components));
printf("%d: %dhp\n", swordsman.components[0].type, swordsman.components[0].health.hp);
}
diff --git a/core/map.c b/core/map.c
@@ -2,7 +2,7 @@
#include "map.h"
//todo: return 1 or 0
-void Map_init(Map *m, int w, int h) {
+void Map_Init(Map *m, int w, int h) {
m->w = w;
m->h = h;
}
diff --git a/core/map.h b/core/map.h
@@ -5,4 +5,4 @@ typedef struct Map {
int h;
} Map;
-void Map_init(Map *m, int w, int h);
+void Map_Init(Map *m, int w, int h);
diff --git a/core/world.c b/core/world.c
@@ -2,19 +2,19 @@
#include "stb_ds.h"
#include "world.h"
-World * World_init() {
+World * World_Init() {
return NULL;
}
-void World_addEntity(World *w, Entity *e) {
+void World_Add_Entity(World *w, Entity *e) {
arrput(w->entities, *e);
}
-void World_addSystem(World *w, System *s) {
+void World_Add_System(World *w, System *s) {
arrput(w->systems, *s);
}
-bool World_runSystems(World *w) {
+bool World_Run_Systems(World *w) {
bool ret = false;
for (int i=0;i<arrlen(w->systems);++i) {
ret |= w->systems[i].run(w);
diff --git a/core/world.h b/core/world.h
@@ -11,7 +11,7 @@ typedef struct World {
System *systems;
} World;
-World * World_init();
-void World_addEntity(World *w, Entity *e);
-void World_addSystem(World *w, System *s);
-bool World_runSystems(World *w);
+World * World_Init();
+void World_Add_Entity(World *w, Entity *e);
+void World_Add_System(World *w, System *s);
+bool World_Run_Systems(World *w);
diff --git a/main.c b/main.c
@@ -8,11 +8,11 @@
int main(int argc, char **argv) {
World w;
- Map_init(&w.map, 3, 4);
+ Map_Init(&w.map, 3, 4);
puts("map init ok");
int turn = 0;
- World_addSystem(&w, &(System){ .run = actions_run });
- World_addSystem(&w, &(System){ .run = death_run });
+ World_Add_System(&w, &(System){ .run = actions_run });
+ World_Add_System(&w, &(System){ .run = death_run });
puts("world init ok");
if (argc>1) {
@@ -27,7 +27,7 @@ int main(int argc, char **argv) {
return 1;
fin:
- while (World_runSystems(&w)) {
+ while (World_Run_Systems(&w)) {
printf("[turn %3d] world systems run ok\n", turn++);
// safeguard
if (turn >= 1000) {