Date | Commit message | Author | Files | + | - |
2024-08-25 21:21 | Godot v4.3 update | bsandro | 1 | +1 | -1 |
2024-08-25 21:07 | obvious optimizations - only add cells once, then flip their visibility on demand | bsandro | 6 | +141 | -27 |
2024-08-24 07:46 | Added readme and license | bsandro | 2 | +27 | -0 |
2024-08-22 22:38 | Cell scaling support (with dynamic field size) | bsandro | 3 | +26 | -18 |
2024-08-22 22:25 | Working solution | bsandro | 5 | +99 | -18 |
2024-08-19 20:01 | bouncing box | bsandro | 5 | +58 | -6 |
2024-08-14 20:33 | init repo | bsandro | 8 | +91 | -0 |