zorldo

Goofing around with Ebiten
git clone git://bsandro.tech/zorldo
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run_mobile.go (1161B)


      1 // Copyright 2021 The Ebiten Authors
      2 //
      3 // Licensed under the Apache License, Version 2.0 (the "License");
      4 // you may not use this file except in compliance with the License.
      5 // You may obtain a copy of the License at
      6 //
      7 //     http://www.apache.org/licenses/LICENSE-2.0
      8 //
      9 // Unless required by applicable law or agreed to in writing, software
     10 // distributed under the License is distributed on an "AS IS" BASIS,
     11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     12 // See the License for the specific language governing permissions and
     13 // limitations under the License.
     14 
     15 //go:build android || ios
     16 // +build android ios
     17 
     18 package ebiten
     19 
     20 // RunGameWithoutMainLoop runs the game, but doesn't call the loop on the main (UI) thread.
     21 // RunGameWithoutMainLoop returns immediately unlike Run.
     22 //
     23 // Ebiten users should NOT call RunGameWithoutMainLoop.
     24 // Instead, functions in github.com/hajimehoshi/ebiten/v2/mobile package calls this.
     25 //
     26 // TODO: Remove this. In order to remove this, the uiContext should be in another package.
     27 func RunGameWithoutMainLoop(game Game) {
     28 	theUIContext.set(game)
     29 	uiDriver().RunWithoutMainLoop(theUIContext)
     30 }