zorldo

Goofing around with Ebiten
git clone git://bsandro.tech/zorldo
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input_js.go (12503B)


      1 // Copyright 2015 Hajime Hoshi
      2 //
      3 // Licensed under the Apache License, Version 2.0 (the "License");
      4 // you may not use this file except in compliance with the License.
      5 // You may obtain a copy of the License at
      6 //
      7 //     http://www.apache.org/licenses/LICENSE-2.0
      8 //
      9 // Unless required by applicable law or agreed to in writing, software
     10 // distributed under the License is distributed on an "AS IS" BASIS,
     11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     12 // See the License for the specific language governing permissions and
     13 // limitations under the License.
     14 
     15 package js
     16 
     17 import (
     18 	"encoding/hex"
     19 	"syscall/js"
     20 	"unicode"
     21 
     22 	"github.com/hajimehoshi/ebiten/v2/internal/driver"
     23 )
     24 
     25 var (
     26 	stringKeydown    = js.ValueOf("keydown")
     27 	stringKeypress   = js.ValueOf("keypress")
     28 	stringKeyup      = js.ValueOf("keyup")
     29 	stringMousedown  = js.ValueOf("mousedown")
     30 	stringMouseup    = js.ValueOf("mouseup")
     31 	stringMousemove  = js.ValueOf("mousemove")
     32 	stringWheel      = js.ValueOf("wheel")
     33 	stringTouchstart = js.ValueOf("touchstart")
     34 	stringTouchend   = js.ValueOf("touchend")
     35 	stringTouchmove  = js.ValueOf("touchmove")
     36 )
     37 
     38 var jsKeys []js.Value
     39 
     40 func init() {
     41 	for _, k := range driverKeyToJSKey {
     42 		jsKeys = append(jsKeys, k)
     43 	}
     44 }
     45 
     46 func jsKeyToID(key js.Value) int {
     47 	// js.Value cannot be used as a map key.
     48 	// As the number of keys is around 100, just a dumb loop should work.
     49 	for i, k := range jsKeys {
     50 		if k.Equal(key) {
     51 			return i
     52 		}
     53 	}
     54 	return -1
     55 }
     56 
     57 type pos struct {
     58 	X int
     59 	Y int
     60 }
     61 
     62 type gamepad struct {
     63 	name          string
     64 	mapping       string
     65 	axisNum       int
     66 	axes          [16]float64
     67 	buttonNum     int
     68 	buttonPressed [256]bool
     69 	buttonValues  [256]float64
     70 
     71 	standardButtonPressed [driver.StandardGamepadButtonMax + 1]bool
     72 	standardButtonValues  [driver.StandardGamepadButtonMax + 1]float64
     73 	standardAxisValues    [driver.StandardGamepadAxisMax + 1]float64
     74 }
     75 
     76 func (g *gamepad) hasStandardLayoutMapping() bool {
     77 	// With go2cpp, the controller must have the standard
     78 	if go2cpp.Truthy() {
     79 		return true
     80 	}
     81 	return g.mapping == "standard"
     82 }
     83 
     84 type Input struct {
     85 	keyPressed         map[int]bool
     86 	keyPressedEdge     map[int]bool
     87 	mouseButtonPressed map[int]bool
     88 	cursorX            int
     89 	cursorY            int
     90 	origCursorX        int
     91 	origCursorY        int
     92 	wheelX             float64
     93 	wheelY             float64
     94 	gamepads           map[driver.GamepadID]gamepad
     95 	touches            map[driver.TouchID]pos
     96 	runeBuffer         []rune
     97 	ui                 *UserInterface
     98 }
     99 
    100 func (i *Input) CursorPosition() (x, y int) {
    101 	if i.ui.context == nil {
    102 		return 0, 0
    103 	}
    104 	xf, yf := i.ui.context.AdjustPosition(float64(i.cursorX), float64(i.cursorY), i.ui.DeviceScaleFactor())
    105 	return int(xf), int(yf)
    106 }
    107 
    108 func (i *Input) GamepadSDLID(id driver.GamepadID) string {
    109 	// This emulates the implementation of EMSCRIPTEN_JoystickGetDeviceGUID.
    110 	// https://github.com/libsdl-org/SDL/blob/0e9560aea22818884921e5e5064953257bfe7fa7/src/joystick/emscripten/SDL_sysjoystick.c#L385
    111 	g, ok := i.gamepads[id]
    112 	if !ok {
    113 		return ""
    114 	}
    115 	var sdlid [16]byte
    116 	copy(sdlid[:], []byte(g.name))
    117 	return hex.EncodeToString(sdlid[:])
    118 }
    119 
    120 // GamepadName returns a string containing some information about the controller.
    121 // A PS2 controller returned "810-3-USB Gamepad" on Firefox
    122 // A Xbox 360 controller returned "xinput" on Firefox and "Xbox 360 Controller (XInput STANDARD GAMEPAD)" on Chrome
    123 func (i *Input) GamepadName(id driver.GamepadID) string {
    124 	g, ok := i.gamepads[id]
    125 	if !ok {
    126 		return ""
    127 	}
    128 	return g.name
    129 }
    130 
    131 func (i *Input) AppendGamepadIDs(gamepadIDs []driver.GamepadID) []driver.GamepadID {
    132 	for id := range i.gamepads {
    133 		gamepadIDs = append(gamepadIDs, id)
    134 	}
    135 	return gamepadIDs
    136 }
    137 
    138 func (i *Input) GamepadAxisNum(id driver.GamepadID) int {
    139 	g, ok := i.gamepads[id]
    140 	if !ok {
    141 		return 0
    142 	}
    143 	return g.axisNum
    144 }
    145 
    146 func (i *Input) GamepadAxisValue(id driver.GamepadID, axis int) float64 {
    147 	g, ok := i.gamepads[id]
    148 	if !ok {
    149 		return 0
    150 	}
    151 	if g.axisNum <= axis {
    152 		return 0
    153 	}
    154 	return g.axes[axis]
    155 }
    156 
    157 func (i *Input) GamepadButtonNum(id driver.GamepadID) int {
    158 	g, ok := i.gamepads[id]
    159 	if !ok {
    160 		return 0
    161 	}
    162 	return g.buttonNum
    163 }
    164 
    165 func (i *Input) IsGamepadButtonPressed(id driver.GamepadID, button driver.GamepadButton) bool {
    166 	g, ok := i.gamepads[id]
    167 	if !ok {
    168 		return false
    169 	}
    170 	if g.buttonNum <= int(button) {
    171 		return false
    172 	}
    173 	return g.buttonPressed[button]
    174 }
    175 
    176 func (i *Input) AppendTouchIDs(touchIDs []driver.TouchID) []driver.TouchID {
    177 	for id := range i.touches {
    178 		touchIDs = append(touchIDs, id)
    179 	}
    180 	return touchIDs
    181 }
    182 
    183 func (i *Input) TouchPosition(id driver.TouchID) (x, y int) {
    184 	d := i.ui.DeviceScaleFactor()
    185 	for tid, pos := range i.touches {
    186 		if id == tid {
    187 			x, y := i.ui.context.AdjustPosition(float64(pos.X), float64(pos.Y), d)
    188 			return int(x), int(y)
    189 		}
    190 	}
    191 	return 0, 0
    192 }
    193 
    194 func (i *Input) AppendInputChars(runes []rune) []rune {
    195 	return append(runes, i.runeBuffer...)
    196 }
    197 
    198 func (i *Input) resetForFrame() {
    199 	i.runeBuffer = nil
    200 	i.wheelX = 0
    201 	i.wheelY = 0
    202 }
    203 
    204 func (i *Input) IsKeyPressed(key driver.Key) bool {
    205 	if i.keyPressed != nil {
    206 		if i.keyPressed[jsKeyToID(driverKeyToJSKey[key])] {
    207 			return true
    208 		}
    209 	}
    210 	if i.keyPressedEdge != nil {
    211 		for c, k := range edgeKeyCodeToDriverKey {
    212 			if k != key {
    213 				continue
    214 			}
    215 			if i.keyPressedEdge[c] {
    216 				return true
    217 			}
    218 		}
    219 	}
    220 	return false
    221 }
    222 
    223 var codeToMouseButton = map[int]driver.MouseButton{
    224 	0: driver.MouseButtonLeft,
    225 	1: driver.MouseButtonMiddle,
    226 	2: driver.MouseButtonRight,
    227 }
    228 
    229 func (i *Input) IsMouseButtonPressed(button driver.MouseButton) bool {
    230 	if i.mouseButtonPressed == nil {
    231 		i.mouseButtonPressed = map[int]bool{}
    232 	}
    233 	for c, b := range codeToMouseButton {
    234 		if b != button {
    235 			continue
    236 		}
    237 		if i.mouseButtonPressed[c] {
    238 			return true
    239 		}
    240 	}
    241 	return false
    242 }
    243 
    244 func (i *Input) Wheel() (xoff, yoff float64) {
    245 	return i.wheelX, i.wheelY
    246 }
    247 
    248 func (i *Input) keyDown(code js.Value) {
    249 	if i.keyPressed == nil {
    250 		i.keyPressed = map[int]bool{}
    251 	}
    252 	i.keyPressed[jsKeyToID(code)] = true
    253 }
    254 
    255 func (i *Input) keyUp(code js.Value) {
    256 	if i.keyPressed == nil {
    257 		i.keyPressed = map[int]bool{}
    258 	}
    259 	i.keyPressed[jsKeyToID(code)] = false
    260 }
    261 
    262 func (i *Input) keyDownEdge(code int) {
    263 	if i.keyPressedEdge == nil {
    264 		i.keyPressedEdge = map[int]bool{}
    265 	}
    266 	i.keyPressedEdge[code] = true
    267 }
    268 
    269 func (i *Input) keyUpEdge(code int) {
    270 	if i.keyPressedEdge == nil {
    271 		i.keyPressedEdge = map[int]bool{}
    272 	}
    273 	i.keyPressedEdge[code] = false
    274 }
    275 
    276 func (i *Input) mouseDown(code int) {
    277 	if i.mouseButtonPressed == nil {
    278 		i.mouseButtonPressed = map[int]bool{}
    279 	}
    280 	i.mouseButtonPressed[code] = true
    281 }
    282 
    283 func (i *Input) mouseUp(code int) {
    284 	if i.mouseButtonPressed == nil {
    285 		i.mouseButtonPressed = map[int]bool{}
    286 	}
    287 	i.mouseButtonPressed[code] = false
    288 }
    289 
    290 func (i *Input) updateGamepads() {
    291 	nav := js.Global().Get("navigator")
    292 	if !nav.Truthy() {
    293 		return
    294 	}
    295 
    296 	if !nav.Get("getGamepads").Truthy() {
    297 		return
    298 	}
    299 
    300 	for k := range i.gamepads {
    301 		delete(i.gamepads, k)
    302 	}
    303 
    304 	gamepads := nav.Call("getGamepads")
    305 	l := gamepads.Length()
    306 	for idx := 0; idx < l; idx++ {
    307 		gp := gamepads.Index(idx)
    308 		if !gp.Truthy() {
    309 			continue
    310 		}
    311 
    312 		id := driver.GamepadID(gp.Get("index").Int())
    313 		g := gamepad{}
    314 		g.name = gp.Get("id").String()
    315 		g.mapping = gp.Get("mapping").String()
    316 
    317 		axes := gp.Get("axes")
    318 		axesNum := axes.Length()
    319 		g.axisNum = axesNum
    320 		for a := 0; a < axesNum; a++ {
    321 			g.axes[a] = axes.Index(a).Float()
    322 		}
    323 
    324 		buttons := gp.Get("buttons")
    325 		buttonsNum := buttons.Length()
    326 		g.buttonNum = buttonsNum
    327 		for b := 0; b < buttonsNum; b++ {
    328 			btn := buttons.Index(b)
    329 			g.buttonPressed[b] = btn.Get("pressed").Bool()
    330 			g.buttonValues[b] = btn.Get("value").Float()
    331 		}
    332 
    333 		if g.mapping == "standard" {
    334 			// When the gamepad's mapping is "standard", the button and axis IDs are already mapped as the standard layout.
    335 			// See https://www.w3.org/TR/gamepad/#remapping.
    336 			copy(g.standardButtonPressed[:], g.buttonPressed[:])
    337 			copy(g.standardButtonValues[:], g.buttonValues[:])
    338 			copy(g.standardAxisValues[:], g.axes[:])
    339 		}
    340 
    341 		if i.gamepads == nil {
    342 			i.gamepads = map[driver.GamepadID]gamepad{}
    343 		}
    344 		i.gamepads[id] = g
    345 	}
    346 }
    347 
    348 func (i *Input) updateFromEvent(e js.Value) {
    349 	// Avoid using js.Value.String() as String creates a Uint8Array via a TextEncoder and causes a heavy
    350 	// overhead (#1437).
    351 	switch t := e.Get("type"); {
    352 	case t.Equal(stringKeydown):
    353 		c := e.Get("code")
    354 		if c.Type() != js.TypeString {
    355 			code := e.Get("keyCode").Int()
    356 			if edgeKeyCodeToDriverKey[code] == driver.KeyArrowUp ||
    357 				edgeKeyCodeToDriverKey[code] == driver.KeyArrowDown ||
    358 				edgeKeyCodeToDriverKey[code] == driver.KeyArrowLeft ||
    359 				edgeKeyCodeToDriverKey[code] == driver.KeyArrowRight ||
    360 				edgeKeyCodeToDriverKey[code] == driver.KeyBackspace ||
    361 				edgeKeyCodeToDriverKey[code] == driver.KeyTab {
    362 				e.Call("preventDefault")
    363 			}
    364 			i.keyDownEdge(code)
    365 			return
    366 		}
    367 		if c.Equal(driverKeyToJSKey[driver.KeyArrowUp]) ||
    368 			c.Equal(driverKeyToJSKey[driver.KeyArrowDown]) ||
    369 			c.Equal(driverKeyToJSKey[driver.KeyArrowLeft]) ||
    370 			c.Equal(driverKeyToJSKey[driver.KeyArrowRight]) ||
    371 			c.Equal(driverKeyToJSKey[driver.KeyBackspace]) ||
    372 			c.Equal(driverKeyToJSKey[driver.KeyTab]) {
    373 			e.Call("preventDefault")
    374 		}
    375 		i.keyDown(c)
    376 	case t.Equal(stringKeypress):
    377 		if r := rune(e.Get("charCode").Int()); unicode.IsPrint(r) {
    378 			i.runeBuffer = append(i.runeBuffer, r)
    379 		}
    380 	case t.Equal(stringKeyup):
    381 		if e.Get("code").Type() != js.TypeString {
    382 			// Assume that UA is Edge.
    383 			code := e.Get("keyCode").Int()
    384 			i.keyUpEdge(code)
    385 			return
    386 		}
    387 		i.keyUp(e.Get("code"))
    388 	case t.Equal(stringMousedown):
    389 		button := e.Get("button").Int()
    390 		i.mouseDown(button)
    391 		i.setMouseCursorFromEvent(e)
    392 	case t.Equal(stringMouseup):
    393 		button := e.Get("button").Int()
    394 		i.mouseUp(button)
    395 		i.setMouseCursorFromEvent(e)
    396 	case t.Equal(stringMousemove):
    397 		i.setMouseCursorFromEvent(e)
    398 	case t.Equal(stringWheel):
    399 		// TODO: What if e.deltaMode is not DOM_DELTA_PIXEL?
    400 		i.wheelX = -e.Get("deltaX").Float()
    401 		i.wheelY = -e.Get("deltaY").Float()
    402 	case t.Equal(stringTouchstart) || t.Equal(stringTouchend) || t.Equal(stringTouchmove):
    403 		i.updateTouchesFromEvent(e)
    404 	}
    405 
    406 	i.ui.forceUpdateOnMinimumFPSMode()
    407 }
    408 
    409 func (i *Input) setMouseCursorFromEvent(e js.Value) {
    410 	if i.ui.cursorMode == driver.CursorModeCaptured {
    411 		x, y := e.Get("clientX").Int(), e.Get("clientY").Int()
    412 		i.origCursorX, i.origCursorY = x, y
    413 		dx, dy := e.Get("movementX").Int(), e.Get("movementY").Int()
    414 		i.cursorX += dx
    415 		i.cursorY += dy
    416 		return
    417 	}
    418 
    419 	x, y := e.Get("clientX").Int(), e.Get("clientY").Int()
    420 	i.cursorX, i.cursorY = x, y
    421 	i.origCursorX, i.origCursorY = x, y
    422 }
    423 
    424 func (i *Input) recoverCursorPosition() {
    425 	i.cursorX, i.cursorY = i.origCursorX, i.origCursorY
    426 }
    427 
    428 func (in *Input) updateTouchesFromEvent(e js.Value) {
    429 	j := e.Get("targetTouches")
    430 	for k := range in.touches {
    431 		delete(in.touches, k)
    432 	}
    433 	for i := 0; i < j.Length(); i++ {
    434 		jj := j.Call("item", i)
    435 		id := driver.TouchID(jj.Get("identifier").Int())
    436 		if in.touches == nil {
    437 			in.touches = map[driver.TouchID]pos{}
    438 		}
    439 		in.touches[id] = pos{
    440 			X: jj.Get("clientX").Int(),
    441 			Y: jj.Get("clientY").Int(),
    442 		}
    443 	}
    444 }
    445 
    446 func (i *Input) updateForGo2Cpp() {
    447 	if !go2cpp.Truthy() {
    448 		return
    449 	}
    450 
    451 	for k := range i.touches {
    452 		delete(i.touches, k)
    453 	}
    454 	touchCount := go2cpp.Get("touchCount").Int()
    455 	for idx := 0; idx < touchCount; idx++ {
    456 		id := go2cpp.Call("getTouchId", idx)
    457 		x := go2cpp.Call("getTouchX", idx)
    458 		y := go2cpp.Call("getTouchY", idx)
    459 		if i.touches == nil {
    460 			i.touches = map[driver.TouchID]pos{}
    461 		}
    462 		i.touches[driver.TouchID(id.Int())] = pos{
    463 			X: x.Int(),
    464 			Y: y.Int(),
    465 		}
    466 	}
    467 }
    468 
    469 func (i *Input) IsStandardGamepadLayoutAvailable(id driver.GamepadID) bool {
    470 	g, ok := i.gamepads[id]
    471 	if !ok {
    472 		return false
    473 	}
    474 	return g.hasStandardLayoutMapping()
    475 }
    476 
    477 func (i *Input) StandardGamepadAxisValue(id driver.GamepadID, axis driver.StandardGamepadAxis) float64 {
    478 	g, ok := i.gamepads[id]
    479 	if !ok {
    480 		return 0
    481 	}
    482 	if !g.hasStandardLayoutMapping() {
    483 		return 0
    484 	}
    485 	return g.standardAxisValues[axis]
    486 }
    487 
    488 func (i *Input) StandardGamepadButtonValue(id driver.GamepadID, button driver.StandardGamepadButton) float64 {
    489 	g, ok := i.gamepads[id]
    490 	if !ok {
    491 		return 0
    492 	}
    493 	if !g.hasStandardLayoutMapping() {
    494 		return 0
    495 	}
    496 	return g.standardButtonValues[button]
    497 }
    498 
    499 func (i *Input) IsStandardGamepadButtonPressed(id driver.GamepadID, button driver.StandardGamepadButton) bool {
    500 	g, ok := i.gamepads[id]
    501 	if !ok {
    502 		return false
    503 	}
    504 	if !g.hasStandardLayoutMapping() {
    505 		return false
    506 	}
    507 	return g.standardButtonPressed[button]
    508 }