run_singlethread.go (1473B)
1 // Copyright 2020 The Ebiten Authors 2 // 3 // Licensed under the Apache License, Version 2.0 (the "License"); 4 // you may not use this file except in compliance with the License. 5 // You may obtain a copy of the License at 6 // 7 // http://www.apache.org/licenses/LICENSE-2.0 8 // 9 // Unless required by applicable law or agreed to in writing, software 10 // distributed under the License is distributed on an "AS IS" BASIS, 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 // See the License for the specific language governing permissions and 13 // limitations under the License. 14 15 //go:build ebitensinglethread && (darwin || freebsd || linux || windows) && !android && !ios 16 // +build ebitensinglethread 17 // +build darwin freebsd linux windows 18 // +build !android 19 // +build !ios 20 21 package glfw 22 23 import ( 24 "github.com/hajimehoshi/ebiten/v2/internal/driver" 25 "github.com/hajimehoshi/ebiten/v2/internal/graphicscommand" 26 "github.com/hajimehoshi/ebiten/v2/internal/thread" 27 ) 28 29 func (u *UserInterface) Run(uicontext driver.UIContext) error { 30 u.context = uicontext 31 32 // Initialize the main thread first so the thread is available at u.run (#809). 33 u.t = thread.NewNoopThread() 34 graphicscommand.SetMainThread(u.t) 35 36 u.setRunning(true) 37 38 if err := u.init(); err != nil { 39 return err 40 } 41 42 if err := u.loop(); err != nil { 43 return err 44 } 45 46 u.setRunning(false) 47 return nil 48 } 49 50 func (u *UserInterface) runOnAnotherThreadFromMainThread(f func() error) error { 51 return f() 52 }