run_notsinglethread.go (2479B)
1 // Copyright 2020 The Ebiten Authors 2 // 3 // Licensed under the Apache License, Version 2.0 (the "License"); 4 // you may not use this file except in compliance with the License. 5 // You may obtain a copy of the License at 6 // 7 // http://www.apache.org/licenses/LICENSE-2.0 8 // 9 // Unless required by applicable law or agreed to in writing, software 10 // distributed under the License is distributed on an "AS IS" BASIS, 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 // See the License for the specific language governing permissions and 13 // limitations under the License. 14 15 //go:build !ebitensinglethread && (darwin || freebsd || linux || windows) && !android && !ios 16 // +build !ebitensinglethread 17 // +build darwin freebsd linux windows 18 // +build !android 19 // +build !ios 20 21 package glfw 22 23 import ( 24 "github.com/hajimehoshi/ebiten/v2/internal/driver" 25 "github.com/hajimehoshi/ebiten/v2/internal/graphicscommand" 26 "github.com/hajimehoshi/ebiten/v2/internal/thread" 27 ) 28 29 func (u *UserInterface) Run(uicontext driver.UIContext) error { 30 u.context = uicontext 31 32 // Initialize the main thread first so the thread is available at u.run (#809). 33 u.t = thread.NewOSThread() 34 graphicscommand.SetMainThread(u.t) 35 36 ch := make(chan error, 1) 37 go func() { 38 defer func() { 39 _ = u.t.Call(func() error { 40 return thread.BreakLoop 41 }) 42 }() 43 44 defer close(ch) 45 46 if err := u.t.Call(func() error { 47 return u.init() 48 }); err != nil { 49 ch <- err 50 return 51 } 52 53 if err := u.loop(); err != nil { 54 ch <- err 55 return 56 } 57 }() 58 59 u.setRunning(true) 60 u.t.Loop() 61 u.setRunning(false) 62 return <-ch 63 } 64 65 // runOnAnotherThreadFromMainThread is called from the main thread, and calls f on a new goroutine (thread). 66 // runOnAnotherThreadFromMainThread creates a new nested main thread and runs the run loop. 67 // u.t is updated to the new thread until runOnAnotherThreadFromMainThread is called. 68 // 69 // Inside f, another functions that must be called from the main thread can be called safely. 70 func (u *UserInterface) runOnAnotherThreadFromMainThread(f func() error) error { 71 // As this function is called from the main thread, u.t should never be accessed and can be updated here. 72 t := u.t 73 defer func() { 74 u.t = t 75 graphicscommand.SetMainThread(t) 76 }() 77 78 u.t = thread.NewOSThread() 79 graphicscommand.SetMainThread(u.t) 80 81 var err error 82 go func() { 83 defer func() { 84 _ = u.t.Call(func() error { 85 return thread.BreakLoop 86 }) 87 }() 88 err = f() 89 }() 90 u.t.Loop() 91 return err 92 }