zorldo

Goofing around with Ebiten
git clone git://bsandro.tech/zorldo
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shader_js.go (938B)


      1 // Copyright 2020 The Ebiten Authors
      2 //
      3 // Licensed under the Apache License, Version 2.0 (the "License");
      4 // you may not use this file except in compliance with the License.
      5 // You may obtain a copy of the License at
      6 //
      7 //     http://www.apache.org/licenses/LICENSE-2.0
      8 //
      9 // Unless required by applicable law or agreed to in writing, software
     10 // distributed under the License is distributed on an "AS IS" BASIS,
     11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     12 // See the License for the specific language governing permissions and
     13 // limitations under the License.
     14 
     15 package opengl
     16 
     17 import (
     18 	"github.com/hajimehoshi/ebiten/v2/internal/shaderir/glsl"
     19 )
     20 
     21 func (c *context) glslVersion() glsl.GLSLVersion {
     22 	switch c.webGLVersion {
     23 	case webGLVersion1:
     24 		return glsl.GLSLVersionES100
     25 	case webGLVersion2:
     26 		return glsl.GLSLVersionES300
     27 	}
     28 	panic("opengl: WebGL context is not initialized yet at glslVersion")
     29 }