zorldo

Goofing around with Ebiten
git clone git://bsandro.tech/zorldo
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context_mobile.go (13662B)


      1 // Copyright 2014 Hajime Hoshi
      2 //
      3 // Licensed under the Apache License, Version 2.0 (the "License");
      4 // you may not use this file except in compliance with the License.
      5 // You may obtain a copy of the License at
      6 //
      7 //     http://www.apache.org/licenses/LICENSE-2.0
      8 //
      9 // Unless required by applicable law or agreed to in writing, software
     10 // distributed under the License is distributed on an "AS IS" BASIS,
     11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     12 // See the License for the specific language governing permissions and
     13 // limitations under the License.
     14 
     15 //go:build android || ios
     16 // +build android ios
     17 
     18 package opengl
     19 
     20 import (
     21 	"errors"
     22 	"fmt"
     23 
     24 	"github.com/hajimehoshi/ebiten/v2/internal/driver"
     25 	"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/opengl/gles"
     26 	"github.com/hajimehoshi/ebiten/v2/internal/shaderir"
     27 )
     28 
     29 type (
     30 	textureNative      uint32
     31 	renderbufferNative uint32
     32 	framebufferNative  uint32
     33 	shader             uint32
     34 	program            uint32
     35 	buffer             uint32
     36 )
     37 
     38 func (t textureNative) equal(rhs textureNative) bool {
     39 	return t == rhs
     40 }
     41 
     42 func (r renderbufferNative) equal(rhs renderbufferNative) bool {
     43 	return r == rhs
     44 }
     45 
     46 func (f framebufferNative) equal(rhs framebufferNative) bool {
     47 	return f == rhs
     48 }
     49 
     50 func (s shader) equal(rhs shader) bool {
     51 	return s == rhs
     52 }
     53 
     54 func (b buffer) equal(rhs buffer) bool {
     55 	return b == rhs
     56 }
     57 
     58 func (p program) equal(rhs program) bool {
     59 	return p == rhs
     60 }
     61 
     62 var InvalidTexture textureNative
     63 
     64 type (
     65 	uniformLocation int32
     66 	attribLocation  int32
     67 )
     68 
     69 func (u uniformLocation) equal(rhs uniformLocation) bool {
     70 	return u == rhs
     71 }
     72 
     73 type programID uint32
     74 
     75 const (
     76 	invalidTexture     = 0
     77 	invalidFramebuffer = (1 << 32) - 1
     78 	invalidUniform     = -1
     79 )
     80 
     81 func getProgramID(p program) programID {
     82 	return programID(p)
     83 }
     84 
     85 const (
     86 	zero             = operation(gles.ZERO)
     87 	one              = operation(gles.ONE)
     88 	srcAlpha         = operation(gles.SRC_ALPHA)
     89 	dstAlpha         = operation(gles.DST_ALPHA)
     90 	oneMinusSrcAlpha = operation(gles.ONE_MINUS_SRC_ALPHA)
     91 	oneMinusDstAlpha = operation(gles.ONE_MINUS_DST_ALPHA)
     92 	dstColor         = operation(gles.DST_COLOR)
     93 )
     94 
     95 type contextImpl struct {
     96 	ctx gles.Context
     97 }
     98 
     99 func (c *context) reset() error {
    100 	c.locationCache = newLocationCache()
    101 	c.lastTexture = invalidTexture
    102 	c.lastFramebuffer = invalidFramebuffer
    103 	c.lastViewportWidth = 0
    104 	c.lastViewportHeight = 0
    105 	c.lastCompositeMode = driver.CompositeModeUnknown
    106 	c.ctx.Enable(gles.BLEND)
    107 	c.ctx.Enable(gles.SCISSOR_TEST)
    108 	c.blendFunc(driver.CompositeModeSourceOver)
    109 	f := make([]int32, 1)
    110 	c.ctx.GetIntegerv(f, gles.FRAMEBUFFER_BINDING)
    111 	c.screenFramebuffer = framebufferNative(f[0])
    112 	// TODO: Need to update screenFramebufferWidth/Height?
    113 	return nil
    114 }
    115 
    116 func (c *context) blendFunc(mode driver.CompositeMode) {
    117 	if c.lastCompositeMode == mode {
    118 		return
    119 	}
    120 	c.lastCompositeMode = mode
    121 	s, d := mode.Operations()
    122 	s2, d2 := convertOperation(s), convertOperation(d)
    123 	c.ctx.BlendFunc(uint32(s2), uint32(d2))
    124 }
    125 
    126 func (c *context) scissor(x, y, width, height int) {
    127 	c.ctx.Scissor(int32(x), int32(y), int32(width), int32(height))
    128 }
    129 
    130 func (c *context) newTexture(width, height int) (textureNative, error) {
    131 	t := c.ctx.GenTextures(1)[0]
    132 	if t <= 0 {
    133 		return 0, errors.New("opengl: creating texture failed")
    134 	}
    135 	c.bindTexture(textureNative(t))
    136 
    137 	c.ctx.TexParameteri(gles.TEXTURE_2D, gles.TEXTURE_MAG_FILTER, gles.NEAREST)
    138 	c.ctx.TexParameteri(gles.TEXTURE_2D, gles.TEXTURE_MIN_FILTER, gles.NEAREST)
    139 	c.ctx.TexParameteri(gles.TEXTURE_2D, gles.TEXTURE_WRAP_S, gles.CLAMP_TO_EDGE)
    140 	c.ctx.TexParameteri(gles.TEXTURE_2D, gles.TEXTURE_WRAP_T, gles.CLAMP_TO_EDGE)
    141 	c.ctx.PixelStorei(gles.UNPACK_ALIGNMENT, 4)
    142 	c.ctx.TexImage2D(gles.TEXTURE_2D, 0, gles.RGBA, int32(width), int32(height), gles.RGBA, gles.UNSIGNED_BYTE, nil)
    143 
    144 	return textureNative(t), nil
    145 }
    146 
    147 func (c *context) bindFramebufferImpl(f framebufferNative) {
    148 	c.ctx.BindFramebuffer(gles.FRAMEBUFFER, uint32(f))
    149 }
    150 
    151 func (c *context) framebufferPixels(f *framebuffer, width, height int) []byte {
    152 	c.ctx.Flush()
    153 
    154 	c.bindFramebuffer(f.native)
    155 
    156 	pixels := make([]byte, 4*width*height)
    157 	c.ctx.ReadPixels(pixels, 0, 0, int32(width), int32(height), gles.RGBA, gles.UNSIGNED_BYTE)
    158 	return pixels
    159 }
    160 
    161 func (c *context) framebufferPixelsToBuffer(f *framebuffer, buffer buffer, width, height int) {
    162 	c.ctx.Flush()
    163 
    164 	c.bindFramebuffer(f.native)
    165 
    166 	c.ctx.BindBuffer(gles.PIXEL_PACK_BUFFER, uint32(buffer))
    167 	c.ctx.ReadPixels(nil, 0, 0, int32(width), int32(height), gles.RGBA, gles.UNSIGNED_BYTE)
    168 	c.ctx.BindBuffer(gles.PIXEL_PACK_BUFFER, 0)
    169 }
    170 
    171 func (c *context) activeTexture(idx int) {
    172 	c.ctx.ActiveTexture(uint32(gles.TEXTURE0 + idx))
    173 }
    174 
    175 func (c *context) bindTextureImpl(t textureNative) {
    176 	c.ctx.BindTexture(gles.TEXTURE_2D, uint32(t))
    177 }
    178 
    179 func (c *context) deleteTexture(t textureNative) {
    180 	if !c.ctx.IsTexture(uint32(t)) {
    181 		return
    182 	}
    183 	if c.lastTexture == t {
    184 		c.lastTexture = invalidTexture
    185 	}
    186 	c.ctx.DeleteTextures([]uint32{uint32(t)})
    187 }
    188 
    189 func (c *context) isTexture(t textureNative) bool {
    190 	return c.ctx.IsTexture(uint32(t))
    191 }
    192 
    193 func (c *context) newRenderbuffer(width, height int) (renderbufferNative, error) {
    194 	r := c.ctx.GenRenderbuffers(1)[0]
    195 	if r <= 0 {
    196 		return 0, errors.New("opengl: creating renderbuffer failed")
    197 	}
    198 
    199 	renderbuffer := renderbufferNative(r)
    200 	c.bindRenderbuffer(renderbuffer)
    201 
    202 	c.ctx.RenderbufferStorage(gles.RENDERBUFFER, gles.STENCIL_INDEX8, int32(width), int32(height))
    203 
    204 	return renderbuffer, nil
    205 }
    206 
    207 func (c *context) bindRenderbufferImpl(r renderbufferNative) {
    208 	c.ctx.BindRenderbuffer(gles.RENDERBUFFER, uint32(r))
    209 }
    210 
    211 func (c *context) deleteRenderbuffer(r renderbufferNative) {
    212 	if !c.ctx.IsRenderbuffer(uint32(r)) {
    213 		return
    214 	}
    215 	if c.lastRenderbuffer.equal(r) {
    216 		c.lastRenderbuffer = 0
    217 	}
    218 	c.ctx.DeleteRenderbuffers([]uint32{uint32(r)})
    219 }
    220 
    221 func (c *context) newFramebuffer(texture textureNative) (framebufferNative, error) {
    222 	f := c.ctx.GenFramebuffers(1)[0]
    223 	if f <= 0 {
    224 		return 0, fmt.Errorf("opengl: creating framebuffer failed: the returned value is not positive but %d", f)
    225 	}
    226 	c.bindFramebuffer(framebufferNative(f))
    227 
    228 	c.ctx.FramebufferTexture2D(gles.FRAMEBUFFER, gles.COLOR_ATTACHMENT0, gles.TEXTURE_2D, uint32(texture), 0)
    229 	s := c.ctx.CheckFramebufferStatus(gles.FRAMEBUFFER)
    230 	if s != gles.FRAMEBUFFER_COMPLETE {
    231 		if s != 0 {
    232 			return 0, fmt.Errorf("opengl: creating framebuffer failed: %v", s)
    233 		}
    234 		if e := c.ctx.GetError(); e != gles.NO_ERROR {
    235 			return 0, fmt.Errorf("opengl: creating framebuffer failed: (glGetError) %d", e)
    236 		}
    237 		return 0, fmt.Errorf("opengl: creating framebuffer failed: unknown error")
    238 	}
    239 	return framebufferNative(f), nil
    240 }
    241 
    242 func (c *context) bindStencilBuffer(f framebufferNative, r renderbufferNative) error {
    243 	c.bindFramebuffer(f)
    244 
    245 	c.ctx.FramebufferRenderbuffer(gles.FRAMEBUFFER, gles.STENCIL_ATTACHMENT, gles.RENDERBUFFER, uint32(r))
    246 	if s := c.ctx.CheckFramebufferStatus(gles.FRAMEBUFFER); s != gles.FRAMEBUFFER_COMPLETE {
    247 		return errors.New(fmt.Sprintf("opengl: glFramebufferRenderbuffer failed: %d", s))
    248 	}
    249 	return nil
    250 }
    251 
    252 func (c *context) setViewportImpl(width, height int) {
    253 	c.ctx.Viewport(0, 0, int32(width), int32(height))
    254 }
    255 
    256 func (c *context) deleteFramebuffer(f framebufferNative) {
    257 	if !c.ctx.IsFramebuffer(uint32(f)) {
    258 		return
    259 	}
    260 	// If a framebuffer to be deleted is bound, a newly bound framebuffer
    261 	// will be a default framebuffer.
    262 	// https://www.khronos.org/opengles/sdk/docs/man/xhtml/glDeleteFramebuffers.xml
    263 	if c.lastFramebuffer == f {
    264 		c.lastFramebuffer = invalidFramebuffer
    265 		c.lastViewportWidth = 0
    266 		c.lastViewportHeight = 0
    267 	}
    268 	c.ctx.DeleteFramebuffers([]uint32{uint32(f)})
    269 }
    270 
    271 func (c *context) newVertexShader(source string) (shader, error) {
    272 	return c.newShader(gles.VERTEX_SHADER, source)
    273 }
    274 
    275 func (c *context) newFragmentShader(source string) (shader, error) {
    276 	return c.newShader(gles.FRAGMENT_SHADER, source)
    277 }
    278 
    279 func (c *context) newShader(shaderType uint32, source string) (shader, error) {
    280 	s := c.ctx.CreateShader(shaderType)
    281 	if s == 0 {
    282 		return 0, fmt.Errorf("opengl: glCreateShader failed: shader type: %d", shaderType)
    283 	}
    284 	c.ctx.ShaderSource(s, source)
    285 	c.ctx.CompileShader(s)
    286 
    287 	v := make([]int32, 1)
    288 	c.ctx.GetShaderiv(v, s, gles.COMPILE_STATUS)
    289 	if v[0] == gles.FALSE {
    290 		log := c.ctx.GetShaderInfoLog(s)
    291 		return 0, fmt.Errorf("opengl: shader compile failed: %s", log)
    292 	}
    293 	return shader(s), nil
    294 }
    295 
    296 func (c *context) deleteShader(s shader) {
    297 	c.ctx.DeleteShader(uint32(s))
    298 }
    299 
    300 func (c *context) newProgram(shaders []shader, attributes []string) (program, error) {
    301 	p := c.ctx.CreateProgram()
    302 	if p == 0 {
    303 		return 0, errors.New("opengl: glCreateProgram failed")
    304 	}
    305 
    306 	for _, shader := range shaders {
    307 		c.ctx.AttachShader(p, uint32(shader))
    308 	}
    309 
    310 	for i, name := range attributes {
    311 		c.ctx.BindAttribLocation(p, uint32(i), name)
    312 	}
    313 
    314 	c.ctx.LinkProgram(p)
    315 	v := make([]int32, 1)
    316 	c.ctx.GetProgramiv(v, p, gles.LINK_STATUS)
    317 	if v[0] == gles.FALSE {
    318 		info := c.ctx.GetProgramInfoLog(p)
    319 		return 0, fmt.Errorf("opengl: program error: %s", info)
    320 	}
    321 	return program(p), nil
    322 }
    323 
    324 func (c *context) useProgram(p program) {
    325 	c.ctx.UseProgram(uint32(p))
    326 }
    327 
    328 func (c *context) deleteProgram(p program) {
    329 	c.locationCache.deleteProgram(p)
    330 
    331 	if !c.ctx.IsProgram(uint32(p)) {
    332 		return
    333 	}
    334 	c.ctx.DeleteProgram(uint32(p))
    335 }
    336 
    337 func (c *context) getUniformLocationImpl(p program, location string) uniformLocation {
    338 	u := uniformLocation(c.ctx.GetUniformLocation(uint32(p), location))
    339 	return u
    340 }
    341 
    342 func (c *context) uniformInt(p program, location string, v int) bool {
    343 	l := c.locationCache.GetUniformLocation(c, p, location)
    344 	if l == invalidUniform {
    345 		return false
    346 	}
    347 	c.ctx.Uniform1i(int32(l), int32(v))
    348 	return true
    349 }
    350 
    351 func (c *context) uniformFloat(p program, location string, v float32) bool {
    352 	l := c.locationCache.GetUniformLocation(c, p, location)
    353 	if l == invalidUniform {
    354 		return false
    355 	}
    356 	c.ctx.Uniform1f(int32(l), v)
    357 	return true
    358 }
    359 
    360 func (c *context) uniformFloats(p program, location string, v []float32, typ shaderir.Type) bool {
    361 	l := c.locationCache.GetUniformLocation(c, p, location)
    362 	if l == invalidUniform {
    363 		return false
    364 	}
    365 
    366 	base := typ.Main
    367 	if base == shaderir.Array {
    368 		base = typ.Sub[0].Main
    369 	}
    370 
    371 	switch base {
    372 	case shaderir.Float:
    373 		c.ctx.Uniform1fv(int32(l), v)
    374 	case shaderir.Vec2:
    375 		c.ctx.Uniform2fv(int32(l), v)
    376 	case shaderir.Vec3:
    377 		c.ctx.Uniform3fv(int32(l), v)
    378 	case shaderir.Vec4:
    379 		c.ctx.Uniform4fv(int32(l), v)
    380 	case shaderir.Mat2:
    381 		c.ctx.UniformMatrix2fv(int32(l), false, v)
    382 	case shaderir.Mat3:
    383 		c.ctx.UniformMatrix3fv(int32(l), false, v)
    384 	case shaderir.Mat4:
    385 		c.ctx.UniformMatrix4fv(int32(l), false, v)
    386 	default:
    387 		panic(fmt.Sprintf("opengl: unexpected type: %s", typ.String()))
    388 	}
    389 	return true
    390 }
    391 
    392 func (c *context) vertexAttribPointer(index int, size int, stride int, offset int) {
    393 	c.ctx.VertexAttribPointer(uint32(index), int32(size), gles.FLOAT, false, int32(stride), offset)
    394 }
    395 
    396 func (c *context) enableVertexAttribArray(index int) {
    397 	c.ctx.EnableVertexAttribArray(uint32(index))
    398 }
    399 
    400 func (c *context) disableVertexAttribArray(index int) {
    401 	c.ctx.DisableVertexAttribArray(uint32(index))
    402 }
    403 
    404 func (c *context) newArrayBuffer(size int) buffer {
    405 	b := c.ctx.GenBuffers(1)[0]
    406 	c.ctx.BindBuffer(gles.ARRAY_BUFFER, b)
    407 	c.ctx.BufferData(gles.ARRAY_BUFFER, size, nil, gles.DYNAMIC_DRAW)
    408 	return buffer(b)
    409 }
    410 
    411 func (c *context) newElementArrayBuffer(size int) buffer {
    412 	b := c.ctx.GenBuffers(1)[0]
    413 	c.ctx.BindBuffer(gles.ELEMENT_ARRAY_BUFFER, b)
    414 	c.ctx.BufferData(gles.ELEMENT_ARRAY_BUFFER, size, nil, gles.DYNAMIC_DRAW)
    415 	return buffer(b)
    416 }
    417 
    418 func (c *context) bindArrayBuffer(b buffer) {
    419 	c.ctx.BindBuffer(gles.ARRAY_BUFFER, uint32(b))
    420 }
    421 
    422 func (c *context) bindElementArrayBuffer(b buffer) {
    423 	c.ctx.BindBuffer(gles.ELEMENT_ARRAY_BUFFER, uint32(b))
    424 }
    425 
    426 func (c *context) arrayBufferSubData(data []float32) {
    427 	c.ctx.BufferSubData(gles.ARRAY_BUFFER, 0, float32sToBytes(data))
    428 }
    429 
    430 func (c *context) elementArrayBufferSubData(data []uint16) {
    431 	c.ctx.BufferSubData(gles.ELEMENT_ARRAY_BUFFER, 0, uint16sToBytes(data))
    432 }
    433 
    434 func (c *context) deleteBuffer(b buffer) {
    435 	c.ctx.DeleteBuffers([]uint32{uint32(b)})
    436 }
    437 
    438 func (c *context) drawElements(len int, offsetInBytes int) {
    439 	c.ctx.DrawElements(gles.TRIANGLES, int32(len), gles.UNSIGNED_SHORT, offsetInBytes)
    440 }
    441 
    442 func (c *context) maxTextureSizeImpl() int {
    443 	v := make([]int32, 1)
    444 	c.ctx.GetIntegerv(v, gles.MAX_TEXTURE_SIZE)
    445 	return int(v[0])
    446 }
    447 
    448 func (c *context) getShaderPrecisionFormatPrecision() int {
    449 	_, _, p := c.ctx.GetShaderPrecisionFormat(gles.FRAGMENT_SHADER, gles.HIGH_FLOAT)
    450 	return p
    451 }
    452 
    453 func (c *context) flush() {
    454 	c.ctx.Flush()
    455 }
    456 
    457 func (c *context) needsRestoring() bool {
    458 	return true
    459 }
    460 
    461 func (c *context) canUsePBO() bool {
    462 	// On Android, using PBO might slow the applications, especially when coming back from the context lost.
    463 	// Let's not use PBO until we find a good solution.
    464 	return false
    465 }
    466 
    467 func (c *context) texSubImage2D(t textureNative, args []*driver.ReplacePixelsArgs) {
    468 	c.bindTexture(t)
    469 	for _, a := range args {
    470 		c.ctx.TexSubImage2D(gles.TEXTURE_2D, 0, int32(a.X), int32(a.Y), int32(a.Width), int32(a.Height), gles.RGBA, gles.UNSIGNED_BYTE, a.Pixels)
    471 	}
    472 }
    473 
    474 func (c *context) enableStencilTest() {
    475 	c.ctx.Enable(gles.STENCIL_TEST)
    476 }
    477 
    478 func (c *context) disableStencilTest() {
    479 	c.ctx.Disable(gles.STENCIL_TEST)
    480 }
    481 
    482 func (c *context) beginStencilWithEvenOddRule() {
    483 	c.ctx.Clear(gles.STENCIL_BUFFER_BIT)
    484 	c.ctx.StencilFunc(gles.ALWAYS, 0x00, 0xff)
    485 	c.ctx.StencilOp(gles.KEEP, gles.KEEP, gles.INVERT)
    486 	c.ctx.ColorMask(false, false, false, false)
    487 }
    488 
    489 func (c *context) endStencilWithEvenOddRule() {
    490 	c.ctx.StencilFunc(gles.NOTEQUAL, 0x00, 0xff)
    491 	c.ctx.StencilOp(gles.KEEP, gles.KEEP, gles.KEEP)
    492 	c.ctx.ColorMask(true, true, true, true)
    493 }