context_js.go (18628B)
1 // Copyright 2014 Hajime Hoshi 2 // 3 // Licensed under the Apache License, Version 2.0 (the "License"); 4 // you may not use this file except in compliance with the License. 5 // You may obtain a copy of the License at 6 // 7 // http://www.apache.org/licenses/LICENSE-2.0 8 // 9 // Unless required by applicable law or agreed to in writing, software 10 // distributed under the License is distributed on an "AS IS" BASIS, 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 // See the License for the specific language governing permissions and 13 // limitations under the License. 14 15 package opengl 16 17 import ( 18 "errors" 19 "fmt" 20 "syscall/js" 21 22 "github.com/hajimehoshi/ebiten/v2/internal/driver" 23 "github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/opengl/gles" 24 "github.com/hajimehoshi/ebiten/v2/internal/jsutil" 25 "github.com/hajimehoshi/ebiten/v2/internal/shaderir" 26 ) 27 28 type ( 29 textureNative js.Value 30 renderbufferNative js.Value 31 framebufferNative js.Value 32 shader js.Value 33 buffer js.Value 34 uniformLocation js.Value 35 36 attribLocation int 37 programID int 38 program struct { 39 value js.Value 40 id programID 41 } 42 ) 43 44 func (t textureNative) equal(rhs textureNative) bool { 45 return js.Value(t).Equal(js.Value(rhs)) 46 } 47 48 func (r renderbufferNative) equal(rhs renderbufferNative) bool { 49 return js.Value(r).Equal(js.Value(rhs)) 50 } 51 52 func (f framebufferNative) equal(rhs framebufferNative) bool { 53 return js.Value(f).Equal(js.Value(rhs)) 54 } 55 56 func (s shader) equal(rhs shader) bool { 57 return js.Value(s).Equal(js.Value(rhs)) 58 } 59 60 func (b buffer) equal(rhs buffer) bool { 61 return js.Value(b).Equal(js.Value(rhs)) 62 } 63 64 func (u uniformLocation) equal(rhs uniformLocation) bool { 65 return js.Value(u).Equal(js.Value(rhs)) 66 } 67 68 func (p program) equal(rhs program) bool { 69 return p.value.Equal(rhs.value) && p.id == rhs.id 70 } 71 72 var InvalidTexture = textureNative(js.Null()) 73 74 var invalidUniform = uniformLocation(js.Null()) 75 76 func getProgramID(p program) programID { 77 return p.id 78 } 79 80 const ( 81 zero = operation(gles.ZERO) 82 one = operation(gles.ONE) 83 srcAlpha = operation(gles.SRC_ALPHA) 84 dstAlpha = operation(gles.DST_ALPHA) 85 oneMinusSrcAlpha = operation(gles.ONE_MINUS_SRC_ALPHA) 86 oneMinusDstAlpha = operation(gles.ONE_MINUS_DST_ALPHA) 87 dstColor = operation(gles.DST_COLOR) 88 ) 89 90 type webGLVersion int 91 92 const ( 93 webGLVersionUnknown webGLVersion = iota 94 webGLVersion1 95 webGLVersion2 96 ) 97 98 var ( 99 webGL2MightBeAvailable = !forceWebGL1 && (js.Global().Get("WebGL2RenderingContext").Truthy() || js.Global().Get("go2cpp").Truthy()) 100 ) 101 102 type contextImpl struct { 103 gl *gl 104 lastProgramID programID 105 webGLVersion webGLVersion 106 } 107 108 func (c *context) usesWebGL2() bool { 109 return c.webGLVersion == webGLVersion2 110 } 111 112 func (c *context) initGL() { 113 c.webGLVersion = webGLVersionUnknown 114 115 var gl js.Value 116 117 // TODO: Define id? 118 if doc := js.Global().Get("document"); doc.Truthy() { 119 canvas := doc.Call("querySelector", "canvas") 120 attr := js.Global().Get("Object").New() 121 attr.Set("alpha", true) 122 attr.Set("premultipliedAlpha", true) 123 attr.Set("stencil", true) 124 125 if webGL2MightBeAvailable { 126 gl = canvas.Call("getContext", "webgl2", attr) 127 if gl.Truthy() { 128 c.webGLVersion = webGLVersion2 129 } 130 } 131 132 // Even though WebGL2RenderingContext exists, getting a webgl2 context might fail (#1738). 133 if !gl.Truthy() { 134 gl = canvas.Call("getContext", "webgl", attr) 135 if !gl.Truthy() { 136 gl = canvas.Call("getContext", "experimental-webgl", attr) 137 } 138 if gl.Truthy() { 139 c.webGLVersion = webGLVersion1 140 } 141 } 142 143 if !gl.Truthy() { 144 panic("opengl: getContext failed") 145 } 146 } else if go2cpp := js.Global().Get("go2cpp"); go2cpp.Truthy() { 147 gl = go2cpp.Get("gl") 148 c.webGLVersion = webGLVersion2 149 } 150 151 c.gl = c.newGL(gl) 152 } 153 154 func (c *context) reset() error { 155 c.locationCache = newLocationCache() 156 c.lastTexture = textureNative(js.Null()) 157 c.lastFramebuffer = framebufferNative(js.Null()) 158 c.lastViewportWidth = 0 159 c.lastViewportHeight = 0 160 c.lastCompositeMode = driver.CompositeModeUnknown 161 162 c.initGL() 163 164 if c.gl.isContextLost.Invoke().Bool() { 165 return driver.GraphicsNotReady 166 } 167 gl := c.gl 168 gl.enable.Invoke(gles.BLEND) 169 gl.enable.Invoke(gles.SCISSOR_TEST) 170 c.blendFunc(driver.CompositeModeSourceOver) 171 f := gl.getParameter.Invoke(gles.FRAMEBUFFER_BINDING) 172 c.screenFramebuffer = framebufferNative(f) 173 174 if !c.usesWebGL2() { 175 gl.getExtension.Invoke("OES_standard_derivatives") 176 } 177 return nil 178 } 179 180 func (c *context) blendFunc(mode driver.CompositeMode) { 181 if c.lastCompositeMode == mode { 182 return 183 } 184 c.lastCompositeMode = mode 185 s, d := mode.Operations() 186 s2, d2 := convertOperation(s), convertOperation(d) 187 gl := c.gl 188 gl.blendFunc.Invoke(int(s2), int(d2)) 189 } 190 191 func (c *context) scissor(x, y, width, height int) { 192 gl := c.gl 193 gl.scissor.Invoke(x, y, width, height) 194 } 195 196 func (c *context) newTexture(width, height int) (textureNative, error) { 197 gl := c.gl 198 t := gl.createTexture.Invoke() 199 if !t.Truthy() { 200 return textureNative(js.Null()), errors.New("opengl: createTexture failed") 201 } 202 c.bindTexture(textureNative(t)) 203 204 gl.texParameteri.Invoke(gles.TEXTURE_2D, gles.TEXTURE_MAG_FILTER, gles.NEAREST) 205 gl.texParameteri.Invoke(gles.TEXTURE_2D, gles.TEXTURE_MIN_FILTER, gles.NEAREST) 206 gl.texParameteri.Invoke(gles.TEXTURE_2D, gles.TEXTURE_WRAP_S, gles.CLAMP_TO_EDGE) 207 gl.texParameteri.Invoke(gles.TEXTURE_2D, gles.TEXTURE_WRAP_T, gles.CLAMP_TO_EDGE) 208 209 gl.pixelStorei.Invoke(gles.UNPACK_ALIGNMENT, 4) 210 // Firefox warns the usage of textures without specifying pixels (#629) 211 // 212 // Error: WebGL warning: drawElements: This operation requires zeroing texture data. This is slow. 213 // 214 // In Ebiten, textures are filled with pixels laster by the filter that ignores destination, so it is fine 215 // to leave textures as uninitialized here. Rather, extra memory allocating for initialization should be 216 // avoided. 217 gl.texImage2D.Invoke(gles.TEXTURE_2D, 0, gles.RGBA, width, height, 0, gles.RGBA, gles.UNSIGNED_BYTE, nil) 218 219 return textureNative(t), nil 220 } 221 222 func (c *context) bindFramebufferImpl(f framebufferNative) { 223 gl := c.gl 224 gl.bindFramebuffer.Invoke(gles.FRAMEBUFFER, js.Value(f)) 225 } 226 227 func (c *context) framebufferPixels(f *framebuffer, width, height int) []byte { 228 gl := c.gl 229 230 c.bindFramebuffer(f.native) 231 232 l := 4 * width * height 233 p := jsutil.TemporaryUint8Array(l, nil) 234 gl.readPixels.Invoke(0, 0, width, height, gles.RGBA, gles.UNSIGNED_BYTE, p) 235 236 return jsutil.Uint8ArrayToSlice(p, l) 237 } 238 239 func (c *context) framebufferPixelsToBuffer(f *framebuffer, buffer buffer, width, height int) { 240 gl := c.gl 241 242 c.bindFramebuffer(f.native) 243 gl.bindBuffer.Invoke(gles.PIXEL_PACK_BUFFER, js.Value(buffer)) 244 // void gl.readPixels(x, y, width, height, format, type, GLintptr offset); 245 gl.readPixels.Invoke(0, 0, width, height, gles.RGBA, gles.UNSIGNED_BYTE, 0) 246 gl.bindBuffer.Invoke(gles.PIXEL_PACK_BUFFER, nil) 247 } 248 249 func (c *context) activeTexture(idx int) { 250 gl := c.gl 251 gl.activeTexture.Invoke(gles.TEXTURE0 + idx) 252 } 253 254 func (c *context) bindTextureImpl(t textureNative) { 255 gl := c.gl 256 gl.bindTexture.Invoke(gles.TEXTURE_2D, js.Value(t)) 257 } 258 259 func (c *context) deleteTexture(t textureNative) { 260 gl := c.gl 261 if !gl.isTexture.Invoke(js.Value(t)).Bool() { 262 return 263 } 264 if c.lastTexture.equal(t) { 265 c.lastTexture = textureNative(js.Null()) 266 } 267 gl.deleteTexture.Invoke(js.Value(t)) 268 } 269 270 func (c *context) isTexture(t textureNative) bool { 271 // isTexture should not be called to detect context-lost since this performance is not good (#1175). 272 panic("opengl: isTexture is not implemented") 273 } 274 275 func (c *context) newRenderbuffer(width, height int) (renderbufferNative, error) { 276 gl := c.gl 277 r := gl.createRenderbuffer.Invoke() 278 if !r.Truthy() { 279 return renderbufferNative(js.Null()), errors.New("opengl: createRenderbuffer failed") 280 } 281 282 c.bindRenderbuffer(renderbufferNative(r)) 283 // TODO: Is STENCIL_INDEX8 portable? 284 // https://stackoverflow.com/questions/11084961/binding-a-stencil-render-buffer-to-a-frame-buffer-in-opengl 285 gl.renderbufferStorage.Invoke(gles.RENDERBUFFER, gles.STENCIL_INDEX8, width, height) 286 287 return renderbufferNative(r), nil 288 } 289 290 func (c *context) bindRenderbufferImpl(r renderbufferNative) { 291 gl := c.gl 292 gl.bindRenderbuffer.Invoke(gles.RENDERBUFFER, js.Value(r)) 293 } 294 295 func (c *context) deleteRenderbuffer(r renderbufferNative) { 296 gl := c.gl 297 if !gl.isRenderbuffer.Invoke(js.Value(r)).Bool() { 298 return 299 } 300 if c.lastRenderbuffer.equal(r) { 301 c.lastRenderbuffer = renderbufferNative(js.Null()) 302 } 303 gl.deleteRenderbuffer.Invoke(js.Value(r)) 304 } 305 306 func (c *context) newFramebuffer(t textureNative) (framebufferNative, error) { 307 gl := c.gl 308 f := gl.createFramebuffer.Invoke() 309 c.bindFramebuffer(framebufferNative(f)) 310 311 gl.framebufferTexture2D.Invoke(gles.FRAMEBUFFER, gles.COLOR_ATTACHMENT0, gles.TEXTURE_2D, js.Value(t), 0) 312 if s := gl.checkFramebufferStatus.Invoke(gles.FRAMEBUFFER); s.Int() != gles.FRAMEBUFFER_COMPLETE { 313 return framebufferNative(js.Null()), errors.New(fmt.Sprintf("opengl: creating framebuffer failed: %d", s.Int())) 314 } 315 316 return framebufferNative(f), nil 317 } 318 319 func (c *context) bindStencilBuffer(f framebufferNative, r renderbufferNative) error { 320 gl := c.gl 321 c.bindFramebuffer(f) 322 323 gl.framebufferRenderbuffer.Invoke(gles.FRAMEBUFFER, gles.STENCIL_ATTACHMENT, gles.RENDERBUFFER, js.Value(r)) 324 if s := gl.checkFramebufferStatus.Invoke(gles.FRAMEBUFFER); s.Int() != gles.FRAMEBUFFER_COMPLETE { 325 return errors.New(fmt.Sprintf("opengl: framebufferRenderbuffer failed: %d", s.Int())) 326 } 327 return nil 328 } 329 330 func (c *context) setViewportImpl(width, height int) { 331 gl := c.gl 332 gl.viewport.Invoke(0, 0, width, height) 333 } 334 335 func (c *context) deleteFramebuffer(f framebufferNative) { 336 gl := c.gl 337 if !gl.isFramebuffer.Invoke(js.Value(f)).Bool() { 338 return 339 } 340 // If a framebuffer to be deleted is bound, a newly bound framebuffer 341 // will be a default framebuffer. 342 // https://www.khronos.org/opengles/sdk/docs/man/xhtml/glDeleteFramebuffers.xml 343 if c.lastFramebuffer.equal(f) { 344 c.lastFramebuffer = framebufferNative(js.Null()) 345 c.lastViewportWidth = 0 346 c.lastViewportHeight = 0 347 } 348 gl.deleteFramebuffer.Invoke(js.Value(f)) 349 } 350 351 func (c *context) newVertexShader(source string) (shader, error) { 352 return c.newShader(gles.VERTEX_SHADER, source) 353 } 354 355 func (c *context) newFragmentShader(source string) (shader, error) { 356 return c.newShader(gles.FRAGMENT_SHADER, source) 357 } 358 359 func (c *context) newShader(shaderType int, source string) (shader, error) { 360 gl := c.gl 361 s := gl.createShader.Invoke(int(shaderType)) 362 if !s.Truthy() { 363 return shader(js.Null()), fmt.Errorf("opengl: glCreateShader failed: shader type: %d", shaderType) 364 } 365 366 gl.shaderSource.Invoke(js.Value(s), source) 367 gl.compileShader.Invoke(js.Value(s)) 368 369 if !gl.getShaderParameter.Invoke(js.Value(s), gles.COMPILE_STATUS).Bool() { 370 log := gl.getShaderInfoLog.Invoke(js.Value(s)) 371 return shader(js.Null()), fmt.Errorf("opengl: shader compile failed: %s", log) 372 } 373 return shader(s), nil 374 } 375 376 func (c *context) deleteShader(s shader) { 377 gl := c.gl 378 gl.deleteShader.Invoke(js.Value(s)) 379 } 380 381 func (c *context) newProgram(shaders []shader, attributes []string) (program, error) { 382 gl := c.gl 383 v := gl.createProgram.Invoke() 384 if !v.Truthy() { 385 return program{}, errors.New("opengl: glCreateProgram failed") 386 } 387 388 for _, shader := range shaders { 389 gl.attachShader.Invoke(v, js.Value(shader)) 390 } 391 392 for i, name := range attributes { 393 gl.bindAttribLocation.Invoke(v, i, name) 394 } 395 396 gl.linkProgram.Invoke(v) 397 if !gl.getProgramParameter.Invoke(v, gles.LINK_STATUS).Bool() { 398 info := gl.getProgramInfoLog.Invoke(v).String() 399 return program{}, fmt.Errorf("opengl: program error: %s", info) 400 } 401 402 id := c.lastProgramID 403 c.lastProgramID++ 404 return program{ 405 value: v, 406 id: id, 407 }, nil 408 } 409 410 func (c *context) useProgram(p program) { 411 gl := c.gl 412 gl.useProgram.Invoke(p.value) 413 } 414 415 func (c *context) deleteProgram(p program) { 416 c.locationCache.deleteProgram(p) 417 418 gl := c.gl 419 if !gl.isProgram.Invoke(p.value).Bool() { 420 return 421 } 422 gl.deleteProgram.Invoke(p.value) 423 } 424 425 func (c *context) getUniformLocationImpl(p program, location string) uniformLocation { 426 gl := c.gl 427 return uniformLocation(gl.getUniformLocation.Invoke(p.value, location)) 428 } 429 430 func (c *context) uniformInt(p program, location string, v int) bool { 431 gl := c.gl 432 l := c.locationCache.GetUniformLocation(c, p, location) 433 if l.equal(invalidUniform) { 434 return false 435 } 436 gl.uniform1i.Invoke(js.Value(l), v) 437 return true 438 } 439 440 func (c *context) uniformFloat(p program, location string, v float32) bool { 441 gl := c.gl 442 l := c.locationCache.GetUniformLocation(c, p, location) 443 if l.equal(invalidUniform) { 444 return false 445 } 446 gl.uniform1f.Invoke(js.Value(l), v) 447 return true 448 } 449 450 func (c *context) uniformFloats(p program, location string, v []float32, typ shaderir.Type) bool { 451 gl := c.gl 452 l := c.locationCache.GetUniformLocation(c, p, location) 453 if l.equal(invalidUniform) { 454 return false 455 } 456 457 base := typ.Main 458 if base == shaderir.Array { 459 base = typ.Sub[0].Main 460 } 461 462 arr := jsutil.TemporaryFloat32Array(len(v), v) 463 464 switch base { 465 case shaderir.Float: 466 if c.usesWebGL2() { 467 gl.uniform1fv.Invoke(js.Value(l), arr, 0, len(v)) 468 } else { 469 gl.uniform1fv.Invoke(js.Value(l), arr.Call("subarray", 0, len(v))) 470 } 471 case shaderir.Vec2: 472 if c.usesWebGL2() { 473 gl.uniform2fv.Invoke(js.Value(l), arr, 0, len(v)) 474 } else { 475 gl.uniform2fv.Invoke(js.Value(l), arr.Call("subarray", 0, len(v))) 476 } 477 case shaderir.Vec3: 478 if c.usesWebGL2() { 479 gl.uniform3fv.Invoke(js.Value(l), arr, 0, len(v)) 480 } else { 481 gl.uniform3fv.Invoke(js.Value(l), arr.Call("subarray", 0, len(v))) 482 } 483 case shaderir.Vec4: 484 if c.usesWebGL2() { 485 gl.uniform4fv.Invoke(js.Value(l), arr, 0, len(v)) 486 } else { 487 gl.uniform4fv.Invoke(js.Value(l), arr.Call("subarray", 0, len(v))) 488 } 489 case shaderir.Mat2: 490 if c.usesWebGL2() { 491 gl.uniformMatrix2fv.Invoke(js.Value(l), false, arr, 0, len(v)) 492 } else { 493 gl.uniformMatrix2fv.Invoke(js.Value(l), false, arr.Call("subarray", 0, len(v))) 494 } 495 case shaderir.Mat3: 496 if c.usesWebGL2() { 497 gl.uniformMatrix3fv.Invoke(js.Value(l), false, arr, 0, len(v)) 498 } else { 499 gl.uniformMatrix3fv.Invoke(js.Value(l), false, arr.Call("subarray", 0, len(v))) 500 } 501 case shaderir.Mat4: 502 if c.usesWebGL2() { 503 gl.uniformMatrix4fv.Invoke(js.Value(l), false, arr, 0, len(v)) 504 } else { 505 gl.uniformMatrix4fv.Invoke(js.Value(l), false, arr.Call("subarray", 0, len(v))) 506 } 507 default: 508 panic(fmt.Sprintf("opengl: unexpected type: %s", typ.String())) 509 } 510 511 return true 512 } 513 514 func (c *context) vertexAttribPointer(index int, size int, stride int, offset int) { 515 gl := c.gl 516 gl.vertexAttribPointer.Invoke(index, size, gles.FLOAT, false, stride, offset) 517 } 518 519 func (c *context) enableVertexAttribArray(index int) { 520 gl := c.gl 521 gl.enableVertexAttribArray.Invoke(index) 522 } 523 524 func (c *context) disableVertexAttribArray(index int) { 525 gl := c.gl 526 gl.disableVertexAttribArray.Invoke(index) 527 } 528 529 func (c *context) newArrayBuffer(size int) buffer { 530 gl := c.gl 531 b := gl.createBuffer.Invoke() 532 gl.bindBuffer.Invoke(gles.ARRAY_BUFFER, js.Value(b)) 533 gl.bufferData.Invoke(gles.ARRAY_BUFFER, size, gles.DYNAMIC_DRAW) 534 return buffer(b) 535 } 536 537 func (c *context) newElementArrayBuffer(size int) buffer { 538 gl := c.gl 539 b := gl.createBuffer.Invoke() 540 gl.bindBuffer.Invoke(gles.ELEMENT_ARRAY_BUFFER, js.Value(b)) 541 gl.bufferData.Invoke(gles.ELEMENT_ARRAY_BUFFER, size, gles.DYNAMIC_DRAW) 542 return buffer(b) 543 } 544 545 func (c *context) bindArrayBuffer(b buffer) { 546 gl := c.gl 547 gl.bindBuffer.Invoke(gles.ARRAY_BUFFER, js.Value(b)) 548 } 549 550 func (c *context) bindElementArrayBuffer(b buffer) { 551 gl := c.gl 552 gl.bindBuffer.Invoke(gles.ELEMENT_ARRAY_BUFFER, js.Value(b)) 553 } 554 555 func (c *context) arrayBufferSubData(data []float32) { 556 gl := c.gl 557 l := len(data) * 4 558 arr := jsutil.TemporaryUint8Array(l, data) 559 if c.usesWebGL2() { 560 gl.bufferSubData.Invoke(gles.ARRAY_BUFFER, 0, arr, 0, l) 561 } else { 562 gl.bufferSubData.Invoke(gles.ARRAY_BUFFER, 0, arr.Call("subarray", 0, l)) 563 } 564 } 565 566 func (c *context) elementArrayBufferSubData(data []uint16) { 567 gl := c.gl 568 l := len(data) * 2 569 arr := jsutil.TemporaryUint8Array(l, data) 570 if c.usesWebGL2() { 571 gl.bufferSubData.Invoke(gles.ELEMENT_ARRAY_BUFFER, 0, arr, 0, l) 572 } else { 573 gl.bufferSubData.Invoke(gles.ELEMENT_ARRAY_BUFFER, 0, arr.Call("subarray", 0, l)) 574 } 575 } 576 577 func (c *context) deleteBuffer(b buffer) { 578 gl := c.gl 579 gl.deleteBuffer.Invoke(js.Value(b)) 580 } 581 582 func (c *context) drawElements(len int, offsetInBytes int) { 583 gl := c.gl 584 gl.drawElements.Invoke(gles.TRIANGLES, len, gles.UNSIGNED_SHORT, offsetInBytes) 585 } 586 587 func (c *context) maxTextureSizeImpl() int { 588 gl := c.gl 589 return gl.getParameter.Invoke(gles.MAX_TEXTURE_SIZE).Int() 590 } 591 592 func (c *context) getShaderPrecisionFormatPrecision() int { 593 gl := c.gl 594 return gl.getShaderPrecisionFormat.Invoke(gles.FRAGMENT_SHADER, gles.HIGH_FLOAT).Get("precision").Int() 595 } 596 597 func (c *context) flush() { 598 gl := c.gl 599 gl.flush.Invoke() 600 } 601 602 func (c *context) needsRestoring() bool { 603 // Though it is possible to have a logic to restore the graphics data for GPU, do not use it for performance (#1603). 604 return false 605 } 606 607 func (c *context) canUsePBO() bool { 608 return false 609 } 610 611 func (c *context) texSubImage2D(t textureNative, args []*driver.ReplacePixelsArgs) { 612 c.bindTexture(t) 613 gl := c.gl 614 for _, a := range args { 615 arr := jsutil.TemporaryUint8Array(len(a.Pixels), a.Pixels) 616 if c.usesWebGL2() { 617 // void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, 618 // GLsizei width, GLsizei height, 619 // GLenum format, GLenum type, ArrayBufferView pixels, srcOffset); 620 gl.texSubImage2D.Invoke(gles.TEXTURE_2D, 0, a.X, a.Y, a.Width, a.Height, gles.RGBA, gles.UNSIGNED_BYTE, arr, 0) 621 } else { 622 // void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, 623 // GLsizei width, GLsizei height, 624 // GLenum format, GLenum type, ArrayBufferView? pixels); 625 gl.texSubImage2D.Invoke(gles.TEXTURE_2D, 0, a.X, a.Y, a.Width, a.Height, gles.RGBA, gles.UNSIGNED_BYTE, arr) 626 } 627 } 628 } 629 630 func (c *context) enableStencilTest() { 631 gl := c.gl 632 gl.enable.Invoke(gles.STENCIL_TEST) 633 } 634 635 func (c *context) disableStencilTest() { 636 gl := c.gl 637 gl.disable.Invoke(gles.STENCIL_TEST) 638 } 639 640 func (c *context) beginStencilWithEvenOddRule() { 641 gl := c.gl 642 gl.clear.Invoke(gles.STENCIL_BUFFER_BIT) 643 gl.stencilFunc.Invoke(gles.ALWAYS, 0x00, 0xff) 644 gl.stencilOp.Invoke(gles.KEEP, gles.KEEP, gles.INVERT) 645 gl.colorMask.Invoke(false, false, false, false) 646 } 647 648 func (c *context) endStencilWithEvenOddRule() { 649 gl := c.gl 650 gl.stencilFunc.Invoke(gles.NOTEQUAL, 0x00, 0xff) 651 gl.stencilOp.Invoke(gles.KEEP, gles.KEEP, gles.KEEP) 652 gl.colorMask.Invoke(true, true, true, true) 653 }