zorldo

Goofing around with Ebiten
git clone git://bsandro.tech/zorldo
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shader.go (1048B)


      1 // Copyright 2020 The Ebiten Authors
      2 //
      3 // Licensed under the Apache License, Version 2.0 (the "License");
      4 // you may not use this file except in compliance with the License.
      5 // You may obtain a copy of the License at
      6 //
      7 //     http://www.apache.org/licenses/LICENSE-2.0
      8 //
      9 // Unless required by applicable law or agreed to in writing, software
     10 // distributed under the License is distributed on an "AS IS" BASIS,
     11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     12 // See the License for the specific language governing permissions and
     13 // limitations under the License.
     14 
     15 package graphicscommand
     16 
     17 import (
     18 	"github.com/hajimehoshi/ebiten/v2/internal/driver"
     19 	"github.com/hajimehoshi/ebiten/v2/internal/shaderir"
     20 )
     21 
     22 type Shader struct {
     23 	shader driver.Shader
     24 }
     25 
     26 func NewShader(ir *shaderir.Program) *Shader {
     27 	s := &Shader{}
     28 	c := &newShaderCommand{
     29 		result: s,
     30 		ir:     ir,
     31 	}
     32 	theCommandQueue.Enqueue(c)
     33 	return s
     34 }
     35 
     36 func (s *Shader) Dispose() {
     37 	c := &disposeShaderCommand{
     38 		target: s,
     39 	}
     40 	theCommandQueue.Enqueue(c)
     41 }