zorldo

Goofing around with Ebiten
git clone git://bsandro.tech/zorldo
Log | Files | Refs | README

ui.go (2513B)


      1 // Copyright 2019 The Ebiten Authors
      2 //
      3 // Licensed under the Apache License, Version 2.0 (the "License");
      4 // you may not use this file except in compliance with the License.
      5 // You may obtain a copy of the License at
      6 //
      7 //     http://www.apache.org/licenses/LICENSE-2.0
      8 //
      9 // Unless required by applicable law or agreed to in writing, software
     10 // distributed under the License is distributed on an "AS IS" BASIS,
     11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     12 // See the License for the specific language governing permissions and
     13 // limitations under the License.
     14 
     15 package driver
     16 
     17 import (
     18 	"errors"
     19 	"image"
     20 )
     21 
     22 type UIContext interface {
     23 	UpdateFrame() error
     24 	ForceUpdateFrame() error
     25 	Layout(outsideWidth, outsideHeight float64)
     26 
     27 	// AdjustPosition can be called from a different goroutine from Update's or Layout's.
     28 	AdjustPosition(x, y float64, deviceScaleFactor float64) (float64, float64)
     29 }
     30 
     31 // RegularTermination represents a regular termination.
     32 // Run can return this error, and if this error is received,
     33 // the game loop should be terminated as soon as possible.
     34 var RegularTermination = errors.New("regular termination")
     35 
     36 type UI interface {
     37 	Run(context UIContext) error
     38 	RunWithoutMainLoop(context UIContext)
     39 
     40 	DeviceScaleFactor() float64
     41 	IsFocused() bool
     42 	ScreenSizeInFullscreen() (int, int)
     43 	ResetForFrame()
     44 
     45 	CursorMode() CursorMode
     46 	SetCursorMode(mode CursorMode)
     47 
     48 	CursorShape() CursorShape
     49 	SetCursorShape(shape CursorShape)
     50 
     51 	IsFullscreen() bool
     52 	SetFullscreen(fullscreen bool)
     53 
     54 	IsRunnableOnUnfocused() bool
     55 	SetRunnableOnUnfocused(runnableOnUnfocused bool)
     56 
     57 	FPSMode() FPSMode
     58 	SetFPSMode(mode FPSMode)
     59 	ScheduleFrame()
     60 
     61 	IsScreenTransparent() bool
     62 	SetScreenTransparent(transparent bool)
     63 	SetInitFocused(focused bool)
     64 
     65 	Input() Input
     66 	Window() Window
     67 	Graphics() Graphics
     68 }
     69 
     70 type Window interface {
     71 	IsDecorated() bool
     72 	SetDecorated(decorated bool)
     73 
     74 	IsResizable() bool
     75 	SetResizable(resizable bool)
     76 
     77 	Position() (int, int)
     78 	SetPosition(x, y int)
     79 
     80 	Size() (int, int)
     81 	SetSize(width, height int)
     82 	SizeLimits() (minw, minh, maxw, maxh int)
     83 	SetSizeLimits(minw, minh, maxw, maxh int)
     84 
     85 	IsFloating() bool
     86 	SetFloating(floating bool)
     87 
     88 	Maximize()
     89 	IsMaximized() bool
     90 
     91 	Minimize()
     92 	IsMinimized() bool
     93 
     94 	SetIcon(iconImages []image.Image)
     95 	SetTitle(title string)
     96 	Restore()
     97 
     98 	IsBeingClosed() bool
     99 	SetClosingHandled(handled bool)
    100 	IsClosingHandled() bool
    101 }
    102 
    103 type FPSMode int
    104 
    105 const (
    106 	FPSModeVsyncOn FPSMode = iota
    107 	FPSModeVsyncOffMaximum
    108 	FPSModeVsyncOffMinimum
    109 )