zorldo

Goofing around with Ebiten
git clone git://bsandro.tech/zorldo
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win32_time.c (2573B)


      1 //========================================================================
      2 // GLFW 3.3 Win32 - www.glfw.org
      3 //------------------------------------------------------------------------
      4 // Copyright (c) 2002-2006 Marcus Geelnard
      5 // Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
      6 //
      7 // This software is provided 'as-is', without any express or implied
      8 // warranty. In no event will the authors be held liable for any damages
      9 // arising from the use of this software.
     10 //
     11 // Permission is granted to anyone to use this software for any purpose,
     12 // including commercial applications, and to alter it and redistribute it
     13 // freely, subject to the following restrictions:
     14 //
     15 // 1. The origin of this software must not be misrepresented; you must not
     16 //    claim that you wrote the original software. If you use this software
     17 //    in a product, an acknowledgment in the product documentation would
     18 //    be appreciated but is not required.
     19 //
     20 // 2. Altered source versions must be plainly marked as such, and must not
     21 //    be misrepresented as being the original software.
     22 //
     23 // 3. This notice may not be removed or altered from any source
     24 //    distribution.
     25 //
     26 //========================================================================
     27 // Please use C89 style variable declarations in this file because VS 2010
     28 //========================================================================
     29 
     30 #include "internal.h"
     31 
     32 
     33 //////////////////////////////////////////////////////////////////////////
     34 //////                       GLFW internal API                      //////
     35 //////////////////////////////////////////////////////////////////////////
     36 
     37 // Initialise timer
     38 //
     39 void _glfwInitTimerWin32(void)
     40 {
     41     uint64_t frequency;
     42 
     43     if (QueryPerformanceFrequency((LARGE_INTEGER*) &frequency))
     44     {
     45         _glfw.timer.win32.hasPC = GLFW_TRUE;
     46         _glfw.timer.win32.frequency = frequency;
     47     }
     48     else
     49     {
     50         _glfw.timer.win32.hasPC = GLFW_FALSE;
     51         _glfw.timer.win32.frequency = 1000;
     52     }
     53 }
     54 
     55 
     56 //////////////////////////////////////////////////////////////////////////
     57 //////                       GLFW platform API                      //////
     58 //////////////////////////////////////////////////////////////////////////
     59 
     60 uint64_t _glfwPlatformGetTimerValue(void)
     61 {
     62     if (_glfw.timer.win32.hasPC)
     63     {
     64         uint64_t value;
     65         QueryPerformanceCounter((LARGE_INTEGER*) &value);
     66         return value;
     67     }
     68     else
     69         return (uint64_t) timeGetTime();
     70 }
     71 
     72 uint64_t _glfwPlatformGetTimerFrequency(void)
     73 {
     74     return _glfw.timer.win32.frequency;
     75 }
     76