twitchapon-anim

Basic Twitchapon Receiver/Visuals
git clone git://bsandro.tech/twitchapon-anim
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types_debug.go (2250B)


      1 // Copyright 2014 The Go Authors.  All rights reserved.
      2 // Use of this source code is governed by a BSD-style
      3 // license that can be found in the LICENSE file.
      4 
      5 // +build darwin linux openbsd windows
      6 // +build gldebug
      7 
      8 package gl
      9 
     10 // Alternate versions of the types defined in types.go with extra
     11 // debugging information attached. For documentation, see types.go.
     12 
     13 import "fmt"
     14 
     15 type Enum uint32
     16 
     17 type Attrib struct {
     18 	Value uint
     19 	name  string
     20 }
     21 
     22 type Program struct {
     23 	Init  bool
     24 	Value uint32
     25 }
     26 
     27 type Shader struct {
     28 	Value uint32
     29 }
     30 
     31 type Buffer struct {
     32 	Value uint32
     33 }
     34 
     35 type Framebuffer struct {
     36 	Value uint32
     37 }
     38 
     39 type Renderbuffer struct {
     40 	Value uint32
     41 }
     42 
     43 type Texture struct {
     44 	Value uint32
     45 }
     46 
     47 type Uniform struct {
     48 	Value int32
     49 	name  string
     50 }
     51 
     52 type VertexArray struct {
     53 	Value uint32
     54 }
     55 
     56 func (v Attrib) c() uintptr { return uintptr(v.Value) }
     57 func (v Enum) c() uintptr   { return uintptr(v) }
     58 func (v Program) c() uintptr {
     59 	if !v.Init {
     60 		ret := uintptr(0)
     61 		ret--
     62 		return ret
     63 	}
     64 	return uintptr(v.Value)
     65 }
     66 func (v Shader) c() uintptr       { return uintptr(v.Value) }
     67 func (v Buffer) c() uintptr       { return uintptr(v.Value) }
     68 func (v Framebuffer) c() uintptr  { return uintptr(v.Value) }
     69 func (v Renderbuffer) c() uintptr { return uintptr(v.Value) }
     70 func (v Texture) c() uintptr      { return uintptr(v.Value) }
     71 func (v Uniform) c() uintptr      { return uintptr(v.Value) }
     72 func (v VertexArray) c() uintptr  { return uintptr(v.Value) }
     73 
     74 func (v Attrib) String() string       { return fmt.Sprintf("Attrib(%d:%s)", v.Value, v.name) }
     75 func (v Program) String() string      { return fmt.Sprintf("Program(%d)", v.Value) }
     76 func (v Shader) String() string       { return fmt.Sprintf("Shader(%d)", v.Value) }
     77 func (v Buffer) String() string       { return fmt.Sprintf("Buffer(%d)", v.Value) }
     78 func (v Framebuffer) String() string  { return fmt.Sprintf("Framebuffer(%d)", v.Value) }
     79 func (v Renderbuffer) String() string { return fmt.Sprintf("Renderbuffer(%d)", v.Value) }
     80 func (v Texture) String() string      { return fmt.Sprintf("Texture(%d)", v.Value) }
     81 func (v Uniform) String() string      { return fmt.Sprintf("Uniform(%d:%s)", v.Value, v.name) }
     82 func (v VertexArray) String() string  { return fmt.Sprintf("VertexArray(%d)", v.Value) }