twitchapon-anim

Basic Twitchapon Receiver/Visuals
git clone git://bsandro.tech/twitchapon-anim
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doc.go (2582B)


      1 // Copyright 2014 The Go Authors.  All rights reserved.
      2 // Use of this source code is governed by a BSD-style
      3 // license that can be found in the LICENSE file.
      4 
      5 /*
      6 Package gl implements Go bindings for OpenGL ES 2.0 and ES 3.0.
      7 
      8 The GL functions are defined on a Context object that is responsible for
      9 tracking a GL context. Typically a windowing system package (such as
     10 golang.org/x/exp/shiny/screen) will call NewContext and provide
     11 a gl.Context for a user application.
     12 
     13 If the gl package is compiled on a platform capable of supporting ES 3.0,
     14 the gl.Context object also implements gl.Context3.
     15 
     16 The bindings are deliberately minimal, staying as close the C API as
     17 possible. The semantics of each function maps onto functions
     18 described in the Khronos documentation:
     19 
     20 https://www.khronos.org/opengles/sdk/docs/man/
     21 
     22 One notable departure from the C API is the introduction of types
     23 to represent common uses of GLint: Texture, Surface, Buffer, etc.
     24 
     25 Debug Logging
     26 
     27 A tracing version of the OpenGL bindings is behind the `gldebug` build
     28 tag. It acts as a simplified version of apitrace. Build your Go binary
     29 with
     30 
     31 	-tags gldebug
     32 
     33 and each call to a GL function will log its input, output, and any
     34 error messages. For example,
     35 
     36 	I/GoLog   (27668): gl.GenBuffers(1) [Buffer(70001)]
     37 	I/GoLog   (27668): gl.BindBuffer(ARRAY_BUFFER, Buffer(70001))
     38 	I/GoLog   (27668): gl.BufferData(ARRAY_BUFFER, 36, len(36), STATIC_DRAW)
     39 	I/GoLog   (27668): gl.BindBuffer(ARRAY_BUFFER, Buffer(70001))
     40 	I/GoLog   (27668): gl.VertexAttribPointer(Attrib(0), 6, FLOAT, false, 0, 0)  error: [INVALID_VALUE]
     41 
     42 The gldebug tracing has very high overhead, so make sure to remove
     43 the build tag before deploying any binaries.
     44 */
     45 package gl // import "golang.org/x/mobile/gl"
     46 
     47 /*
     48 Implementation details.
     49 
     50 All GL function calls fill out a C.struct_fnargs and drop it on the work
     51 queue. The Start function drains the work queue and hands over a batch
     52 of calls to C.process which runs them. This allows multiple GL calls to
     53 be executed in a single cgo call.
     54 
     55 A GL call is marked as blocking if it returns a value, or if it takes a
     56 Go pointer. In this case the call will not return until C.process sends a
     57 value on the retvalue channel.
     58 
     59 This implementation ensures any goroutine can make GL calls, but it does
     60 not make the GL interface safe for simultaneous use by multiple goroutines.
     61 For the purpose of analyzing this code for race conditions, picture two
     62 separate goroutines: one blocked on gl.Start, and another making calls to
     63 the gl package exported functions.
     64 */
     65 
     66 //go:generate go run gendebug.go -o gldebug.go