twitchapon-anim

Basic Twitchapon Receiver/Visuals
git clone git://bsandro.tech/twitchapon-anim
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darwin_ios.m (5117B)


      1 // Copyright 2015 The Go Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style
      3 // license that can be found in the LICENSE file.
      4 
      5 // +build darwin
      6 // +build ios
      7 
      8 #include "_cgo_export.h"
      9 #include <pthread.h>
     10 #include <stdio.h>
     11 #include <sys/utsname.h>
     12 
     13 #import <UIKit/UIKit.h>
     14 #import <GLKit/GLKit.h>
     15 
     16 struct utsname sysInfo;
     17 
     18 @interface GoAppAppController : GLKViewController<UIContentContainer, GLKViewDelegate>
     19 @end
     20 
     21 @interface GoAppAppDelegate : UIResponder<UIApplicationDelegate>
     22 @property (strong, nonatomic) UIWindow *window;
     23 @property (strong, nonatomic) GoAppAppController *controller;
     24 @end
     25 
     26 @implementation GoAppAppDelegate
     27 - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
     28 	lifecycleAlive();
     29 	self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
     30 	self.controller = [[GoAppAppController alloc] initWithNibName:nil bundle:nil];
     31 	self.window.rootViewController = self.controller;
     32 	[self.window makeKeyAndVisible];
     33 	return YES;
     34 }
     35 
     36 - (void)applicationDidBecomeActive:(UIApplication * )application {
     37 	lifecycleFocused();
     38 }
     39 
     40 - (void)applicationWillResignActive:(UIApplication *)application {
     41 	lifecycleVisible();
     42 }
     43 
     44 - (void)applicationDidEnterBackground:(UIApplication *)application {
     45 	lifecycleAlive();
     46 }
     47 
     48 - (void)applicationWillTerminate:(UIApplication *)application {
     49 	lifecycleDead();
     50 }
     51 @end
     52 
     53 @interface GoAppAppController ()
     54 @property (strong, nonatomic) EAGLContext *context;
     55 @property (strong, nonatomic) GLKView *glview;
     56 @end
     57 
     58 @implementation GoAppAppController
     59 - (void)viewWillAppear:(BOOL)animated
     60 {
     61 	// TODO: replace by swapping out GLKViewController for a UIVIewController.
     62 	[super viewWillAppear:animated];
     63 	self.paused = YES;
     64 }
     65 
     66 - (void)viewDidLoad {
     67 	[super viewDidLoad];
     68 	self.context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2];
     69 	self.glview = (GLKView*)self.view;
     70 	self.glview.drawableDepthFormat = GLKViewDrawableDepthFormat24;
     71 	self.glview.multipleTouchEnabled = true; // TODO expose setting to user.
     72 	self.glview.context = self.context;
     73 	self.glview.userInteractionEnabled = YES;
     74 	self.glview.enableSetNeedsDisplay = YES; // only invoked once
     75 
     76 	// Do not use the GLKViewController draw loop.
     77 	self.paused = YES;
     78 	self.resumeOnDidBecomeActive = NO;
     79 	self.preferredFramesPerSecond = 0;
     80 
     81 	int scale = 1;
     82 	if ([[UIScreen mainScreen] respondsToSelector:@selector(displayLinkWithTarget:selector:)]) {
     83 		scale = (int)[UIScreen mainScreen].scale; // either 1.0, 2.0, or 3.0.
     84 	}
     85 	setScreen(scale);
     86 
     87 	CGSize size = [UIScreen mainScreen].bounds.size;
     88 	UIInterfaceOrientation orientation = [[UIApplication sharedApplication] statusBarOrientation];
     89 	updateConfig((int)size.width, (int)size.height, orientation);
     90 }
     91 
     92 - (void)viewWillTransitionToSize:(CGSize)size withTransitionCoordinator:(id<UIViewControllerTransitionCoordinator>)coordinator {
     93 	[coordinator animateAlongsideTransition:^(id<UIViewControllerTransitionCoordinatorContext> context) {
     94 		// TODO(crawshaw): come up with a plan to handle animations.
     95 	} completion:^(id<UIViewControllerTransitionCoordinatorContext> context) {
     96 		UIInterfaceOrientation orientation = [[UIApplication sharedApplication] statusBarOrientation];
     97 		updateConfig((int)size.width, (int)size.height, orientation);
     98 	}];
     99 }
    100 
    101 - (void)glkView:(GLKView *)view drawInRect:(CGRect)rect {
    102 	// Now that we have been asked to do the first draw, disable any
    103 	// future draw and hand control over to the Go paint.Event cycle.
    104 	self.glview.enableSetNeedsDisplay = NO;
    105 	startloop((GLintptr)self.context);
    106 }
    107 
    108 #define TOUCH_TYPE_BEGIN 0 // touch.TypeBegin
    109 #define TOUCH_TYPE_MOVE  1 // touch.TypeMove
    110 #define TOUCH_TYPE_END   2 // touch.TypeEnd
    111 
    112 static void sendTouches(int change, NSSet* touches) {
    113 	CGFloat scale = [UIScreen mainScreen].scale;
    114 	for (UITouch* touch in touches) {
    115 		CGPoint p = [touch locationInView:touch.view];
    116 		sendTouch((GoUintptr)touch, (GoUintptr)change, p.x*scale, p.y*scale);
    117 	}
    118 }
    119 
    120 - (void)touchesBegan:(NSSet*)touches withEvent:(UIEvent*)event {
    121 	sendTouches(TOUCH_TYPE_BEGIN, touches);
    122 }
    123 
    124 - (void)touchesMoved:(NSSet*)touches withEvent:(UIEvent*)event {
    125 	sendTouches(TOUCH_TYPE_MOVE, touches);
    126 }
    127 
    128 - (void)touchesEnded:(NSSet*)touches withEvent:(UIEvent*)event {
    129 	sendTouches(TOUCH_TYPE_END, touches);
    130 }
    131 
    132 - (void)touchesCanceled:(NSSet*)touches withEvent:(UIEvent*)event {
    133     sendTouches(TOUCH_TYPE_END, touches);
    134 }
    135 @end
    136 
    137 void runApp(void) {
    138 	@autoreleasepool {
    139 		UIApplicationMain(0, nil, nil, NSStringFromClass([GoAppAppDelegate class]));
    140 	}
    141 }
    142 
    143 void makeCurrentContext(GLintptr context) {
    144 	EAGLContext* ctx = (EAGLContext*)context;
    145 	if (![EAGLContext setCurrentContext:ctx]) {
    146 		// TODO(crawshaw): determine how terrible this is. Exit?
    147 		NSLog(@"failed to set current context");
    148 	}
    149 }
    150 
    151 void swapBuffers(GLintptr context) {
    152 	__block EAGLContext* ctx = (EAGLContext*)context;
    153 	dispatch_sync(dispatch_get_main_queue(), ^{
    154 		[EAGLContext setCurrentContext:ctx];
    155 		[ctx presentRenderbuffer:GL_RENDERBUFFER];
    156 	});
    157 }
    158 
    159 uint64_t threadID() {
    160 	uint64_t id;
    161 	if (pthread_threadid_np(pthread_self(), &id)) {
    162 		abort();
    163 	}
    164 	return id;
    165 }