twitchapon-anim

Basic Twitchapon Receiver/Visuals
git clone git://bsandro.tech/twitchapon-anim
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gldriver.go (3820B)


      1 // Copyright 2015 The Go Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style
      3 // license that can be found in the LICENSE file.
      4 
      5 // Package gldriver provides an OpenGL driver for accessing a screen.
      6 package gldriver // import "golang.org/x/exp/shiny/driver/gldriver"
      7 
      8 import (
      9 	"encoding/binary"
     10 	"fmt"
     11 	"math"
     12 
     13 	"golang.org/x/exp/shiny/driver/internal/errscreen"
     14 	"golang.org/x/exp/shiny/screen"
     15 	"golang.org/x/image/math/f64"
     16 	"golang.org/x/mobile/gl"
     17 )
     18 
     19 // Main is called by the program's main function to run the graphical
     20 // application.
     21 //
     22 // It calls f on the Screen, possibly in a separate goroutine, as some OS-
     23 // specific libraries require being on 'the main thread'. It returns when f
     24 // returns.
     25 func Main(f func(screen.Screen)) {
     26 	if err := main(f); err != nil {
     27 		f(errscreen.Stub(err))
     28 	}
     29 }
     30 
     31 func mul(a, b f64.Aff3) f64.Aff3 {
     32 	return f64.Aff3{
     33 		a[0]*b[0] + a[1]*b[3],
     34 		a[0]*b[1] + a[1]*b[4],
     35 		a[0]*b[2] + a[1]*b[5] + a[2],
     36 
     37 		a[3]*b[0] + a[4]*b[3],
     38 		a[3]*b[1] + a[4]*b[4],
     39 		a[3]*b[2] + a[4]*b[5] + a[5],
     40 	}
     41 }
     42 
     43 // writeAff3 must only be called while holding windowImpl.glctxMu.
     44 func writeAff3(glctx gl.Context, u gl.Uniform, a f64.Aff3) {
     45 	var m [9]float32
     46 	m[0*3+0] = float32(a[0*3+0])
     47 	m[0*3+1] = float32(a[1*3+0])
     48 	m[0*3+2] = 0
     49 	m[1*3+0] = float32(a[0*3+1])
     50 	m[1*3+1] = float32(a[1*3+1])
     51 	m[1*3+2] = 0
     52 	m[2*3+0] = float32(a[0*3+2])
     53 	m[2*3+1] = float32(a[1*3+2])
     54 	m[2*3+2] = 1
     55 	glctx.UniformMatrix3fv(u, m[:])
     56 }
     57 
     58 // f32Bytes returns the byte representation of float32 values in the given byte
     59 // order. byteOrder must be either binary.BigEndian or binary.LittleEndian.
     60 func f32Bytes(byteOrder binary.ByteOrder, values ...float32) []byte {
     61 	le := false
     62 	switch byteOrder {
     63 	case binary.BigEndian:
     64 	case binary.LittleEndian:
     65 		le = true
     66 	default:
     67 		panic(fmt.Sprintf("invalid byte order %v", byteOrder))
     68 	}
     69 
     70 	b := make([]byte, 4*len(values))
     71 	for i, v := range values {
     72 		u := math.Float32bits(v)
     73 		if le {
     74 			b[4*i+0] = byte(u >> 0)
     75 			b[4*i+1] = byte(u >> 8)
     76 			b[4*i+2] = byte(u >> 16)
     77 			b[4*i+3] = byte(u >> 24)
     78 		} else {
     79 			b[4*i+0] = byte(u >> 24)
     80 			b[4*i+1] = byte(u >> 16)
     81 			b[4*i+2] = byte(u >> 8)
     82 			b[4*i+3] = byte(u >> 0)
     83 		}
     84 	}
     85 	return b
     86 }
     87 
     88 // compileProgram must only be called while holding windowImpl.glctxMu.
     89 func compileProgram(glctx gl.Context, vSrc, fSrc string) (gl.Program, error) {
     90 	program := glctx.CreateProgram()
     91 	if program.Value == 0 {
     92 		return gl.Program{}, fmt.Errorf("gldriver: no programs available")
     93 	}
     94 
     95 	vertexShader, err := compileShader(glctx, gl.VERTEX_SHADER, vSrc)
     96 	if err != nil {
     97 		return gl.Program{}, err
     98 	}
     99 	fragmentShader, err := compileShader(glctx, gl.FRAGMENT_SHADER, fSrc)
    100 	if err != nil {
    101 		glctx.DeleteShader(vertexShader)
    102 		return gl.Program{}, err
    103 	}
    104 
    105 	glctx.AttachShader(program, vertexShader)
    106 	glctx.AttachShader(program, fragmentShader)
    107 	glctx.LinkProgram(program)
    108 
    109 	// Flag shaders for deletion when program is unlinked.
    110 	glctx.DeleteShader(vertexShader)
    111 	glctx.DeleteShader(fragmentShader)
    112 
    113 	if glctx.GetProgrami(program, gl.LINK_STATUS) == 0 {
    114 		defer glctx.DeleteProgram(program)
    115 		return gl.Program{}, fmt.Errorf("gldriver: program compile: %s", glctx.GetProgramInfoLog(program))
    116 	}
    117 	return program, nil
    118 }
    119 
    120 // compileShader must only be called while holding windowImpl.glctxMu.
    121 func compileShader(glctx gl.Context, shaderType gl.Enum, src string) (gl.Shader, error) {
    122 	shader := glctx.CreateShader(shaderType)
    123 	if shader.Value == 0 {
    124 		return gl.Shader{}, fmt.Errorf("gldriver: could not create shader (type %v)", shaderType)
    125 	}
    126 	glctx.ShaderSource(shader, src)
    127 	glctx.CompileShader(shader)
    128 	if glctx.GetShaderi(shader, gl.COMPILE_STATUS) == 0 {
    129 		defer glctx.DeleteShader(shader)
    130 		return gl.Shader{}, fmt.Errorf("gldriver: shader compile: %s", glctx.GetShaderInfoLog(shader))
    131 	}
    132 	return shader, nil
    133 }