ui_unix.go (2024B)
1 // Copyright 2016 Hajime Hoshi 2 // 3 // Licensed under the Apache License, Version 2.0 (the "License"); 4 // you may not use this file except in compliance with the License. 5 // You may obtain a copy of the License at 6 // 7 // http://www.apache.org/licenses/LICENSE-2.0 8 // 9 // Unless required by applicable law or agreed to in writing, software 10 // distributed under the License is distributed on an "AS IS" BASIS, 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 // See the License for the specific language governing permissions and 13 // limitations under the License. 14 15 // +build dragonfly freebsd linux netbsd openbsd solaris 16 // +build !android 17 18 package glfw 19 20 import ( 21 "math" 22 23 "github.com/hajimehoshi/ebiten/v2/internal/glfw" 24 ) 25 26 // fromGLFWMonitorPixel must be called from the main thread. 27 func (u *UserInterface) fromGLFWMonitorPixel(x float64) float64 { 28 return math.Ceil(x / u.deviceScaleFactor()) 29 } 30 31 // fromGLFWPixel must be called from the main thread. 32 func (u *UserInterface) fromGLFWPixel(x float64) float64 { 33 // deviceScaleFactor() is a scale by desktop environment (e.g., Cinnamon), while GetContentScale() is X's scale. 34 // They are different things and then need to be treated different ways (#1350). 35 s, _ := currentMonitor(u.window).GetContentScale() 36 return x / float64(s) 37 } 38 39 // toGLFWPixel must be called from the main thread. 40 func (u *UserInterface) toGLFWPixel(x float64) float64 { 41 s, _ := currentMonitor(u.window).GetContentScale() 42 return x * float64(s) 43 } 44 45 // toFramebufferPixel must be called from the main thread. 46 func (u *UserInterface) toFramebufferPixel(x float64) float64 { 47 s, _ := currentMonitor(u.window).GetContentScale() 48 return math.Ceil(x * float64(s) / u.deviceScaleFactor()) 49 } 50 51 func (u *UserInterface) adjustWindowPosition(x, y int) (int, int) { 52 return x, y 53 } 54 55 func currentMonitorByOS(_ *glfw.Window) *glfw.Monitor { 56 // TODO: Implement this correctly. (#1119). 57 return nil 58 } 59 60 func (u *UserInterface) nativeWindow() uintptr { 61 // TODO: Implement this. 62 return 0 63 }