twitchapon-anim

Basic Twitchapon Receiver/Visuals
git clone git://bsandro.tech/twitchapon-anim
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doc.go (3170B)


      1 // Copyright 2017 The Ebiten Authors
      2 //
      3 // Licensed under the Apache License, Version 2.0 (the "License");
      4 // you may not use this file except in compliance with the License.
      5 // You may obtain a copy of the License at
      6 //
      7 //     http://www.apache.org/licenses/LICENSE-2.0
      8 //
      9 // Unless required by applicable law or agreed to in writing, software
     10 // distributed under the License is distributed on an "AS IS" BASIS,
     11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     12 // See the License for the specific language governing permissions and
     13 // limitations under the License.
     14 
     15 // Package restorable offers an Image struct that stores image commands
     16 // and restores its pixel data from the commands when context lost happens.
     17 //
     18 // When a function like DrawImage or Fill is called, an Image tries to record
     19 // the information for restoring.
     20 //
     21 // * Context lost
     22 //
     23 // Contest lost is a process that information on GPU memory are removed by OS
     24 // to make more room on GPU memory.
     25 // This can happen e.g. when GPU memory usage is high, or just switching applications
     26 // might cause context lost on mobiles.
     27 // As Ebiten's image data is on GPU memory, the game can't continue when context lost happens
     28 // without restoring image information.
     29 // The package restorable is the package to record information for such restoring.
     30 //
     31 // * DrawImage
     32 //
     33 // DrawImage function tries to record an item of 'draw image history' in the target image.
     34 // If a target image is stale or volatile, no item is created.
     35 // If an item of the history is created,
     36 // it can be said that the target image depends on the source image.
     37 // In other words, If A.DrawImage(B, ...) is called,
     38 // it can be said that the image A depends on the image B.
     39 //
     40 // * Fill, ReplacePixels and Dispose
     41 //
     42 // These functions are also drawing functions and the target image stores the pixel data
     43 // instead of draw image history items. There is no dependency here.
     44 //
     45 // * Making images stale
     46 //
     47 // After any of the drawing functions is called, the target image can't be depended on by
     48 // any other images. For example, if an image A depends on an image B, and B is changed
     49 // by a Fill call after that, the image A can't depend on the image B any more.
     50 // In this case, as the image B can no longer be used to restore the image A,
     51 // the image A becomes 'stale'.
     52 // As all the stale images are resolved before context lost happens,
     53 // draw image history items are kept as they are
     54 // (even if an image C depends on the stale image A, it is still fine).
     55 //
     56 // * Stale image
     57 //
     58 // A stale image is an image that can't be restored from the recorded information.
     59 // All stale images must be resolved by reading pixels from GPU before the frame ends.
     60 // If a source image of DrawImage is a stale image, the target always becomes stale.
     61 //
     62 // * Volatile image
     63 //
     64 // A volatile image is a special image that is always cleared when a frame starts.
     65 // For instance, the game screen passed via the update function is a volatile image.
     66 // A volatile image doesn't have to record the drawing history.
     67 // If a source image of DrawImage is a volatile image, the target always becomes stale.
     68 package restorable