twitchapon-anim

Basic Twitchapon Receiver/Visuals
git clone git://bsandro.tech/twitchapon-anim
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package.go (2933B)


      1 // SPDX-License-Identifier: MIT
      2 
      3 // Copyright (c) 2010 Khronos Group.
      4 // This material may be distributed subject to the terms and conditions
      5 // set forth in the Open Publication License, v 1.0, 8 June 1999.
      6 // http://opencontent.org/openpub/.
      7 //
      8 // Copyright (c) 1991-2006 Silicon Graphics, Inc.
      9 // This document is licensed under the SGI Free Software B License.
     10 // For details, see http://oss.sgi.com/projects/FreeB.
     11 
     12 // +build !js
     13 
     14 // Package gl implements Go bindings to OpenGL.
     15 package gl
     16 
     17 const (
     18 	VERTEX_SHADER        = 0x8B31
     19 	FRAGMENT_SHADER      = 0x8B30
     20 	ARRAY_BUFFER         = 0x8892
     21 	ELEMENT_ARRAY_BUFFER = 0x8893
     22 	DYNAMIC_DRAW         = 0x88E8
     23 	STREAM_DRAW          = 0x88E0
     24 	PIXEL_UNPACK_BUFFER  = 0x88EC
     25 	SHORT                = 0x1402
     26 	FLOAT                = 0x1406
     27 
     28 	ZERO                = 0
     29 	ONE                 = 1
     30 	SRC_ALPHA           = 0x0302
     31 	DST_ALPHA           = 0x0304
     32 	ONE_MINUS_SRC_ALPHA = 0x0303
     33 	ONE_MINUS_DST_ALPHA = 0x0305
     34 	DST_COLOR           = 0x0306
     35 
     36 	FALSE = 0
     37 	TRUE  = 1
     38 
     39 	BLEND                = 0x0BE2
     40 	CLAMP_TO_EDGE        = 0x812F
     41 	COLOR_ATTACHMENT0    = 0x8CE0
     42 	COMPILE_STATUS       = 0x8B81
     43 	FRAMEBUFFER          = 0x8D40
     44 	FRAMEBUFFER_BINDING  = 0x8CA6
     45 	FRAMEBUFFER_COMPLETE = 0x8CD5
     46 	INFO_LOG_LENGTH      = 0x8B84
     47 	LINK_STATUS          = 0x8B82
     48 	MAX_TEXTURE_SIZE     = 0x0D33
     49 	NEAREST              = 0x2600
     50 	NO_ERROR             = 0
     51 	READ_WRITE           = 0x88BA
     52 	RGBA                 = 0x1908
     53 	TEXTURE0             = 0x84C0
     54 	TEXTURE_2D           = 0x0DE1
     55 	TEXTURE_MAG_FILTER   = 0x2800
     56 	TEXTURE_MIN_FILTER   = 0x2801
     57 	TEXTURE_WRAP_S       = 0x2802
     58 	TEXTURE_WRAP_T       = 0x2803
     59 	TRIANGLES            = 0x0004
     60 	UNPACK_ALIGNMENT     = 0x0CF5
     61 	UNSIGNED_BYTE        = 0x1401
     62 	UNSIGNED_SHORT       = 0x1403
     63 	WRITE_ONLY           = 0x88B9
     64 )
     65 
     66 // Init initializes the OpenGL bindings by loading the function pointers (for
     67 // each OpenGL function) from the active OpenGL context.
     68 //
     69 // It must be called under the presence of an active OpenGL context, e.g.,
     70 // always after calling window.MakeContextCurrent() and always before calling
     71 // any OpenGL functions exported by this package.
     72 //
     73 // On Windows, Init loads pointers that are context-specific (and hence you
     74 // must re-init if switching between OpenGL contexts, although not calling Init
     75 // again after switching between OpenGL contexts may work if the contexts belong
     76 // to the same graphics driver/device).
     77 //
     78 // On macOS and the other POSIX systems, the behavior is different, but code
     79 // written compatible with the Windows behavior is compatible with macOS and the
     80 // other POSIX systems. That is, always Init under an active OpenGL context, and
     81 // always re-init after switching graphics contexts.
     82 //
     83 // For information about caveats of Init, you should read the "Platform Specific
     84 // Function Retrieval" section of https://www.opengl.org/wiki/Load_OpenGL_Functions.
     85 func Init() error {
     86 	return InitWithProcAddrFunc(getProcAddress)
     87 }