twitchapon-anim

Basic Twitchapon Receiver/Visuals
git clone git://bsandro.tech/twitchapon-anim
Log | Files | Refs | README | LICENSE

context_x.go (1175B)


      1 // Copyright 2020 The Ebiten Authors
      2 //
      3 // Licensed under the Apache License, Version 2.0 (the "License");
      4 // you may not use this file except in compliance with the License.
      5 // You may obtain a copy of the License at
      6 //
      7 //     http://www.apache.org/licenses/LICENSE-2.0
      8 //
      9 // Unless required by applicable law or agreed to in writing, software
     10 // distributed under the License is distributed on an "AS IS" BASIS,
     11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     12 // See the License for the specific language governing permissions and
     13 // limitations under the License.
     14 
     15 // +build freebsd linux
     16 // +build !android
     17 
     18 package opengl
     19 
     20 import (
     21 	"strings"
     22 	"sync"
     23 
     24 	"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/opengl/gl"
     25 )
     26 
     27 var (
     28 	pboAvailable     = true
     29 	pboAvailableOnce sync.Once
     30 )
     31 
     32 func isPBOAvailable() bool {
     33 	pboAvailableOnce.Do(func() {
     34 		// This must be called after GL context is created.
     35 		str := gl.RendererDeviceString()
     36 		tokens := strings.Split(str, " ")
     37 		if len(tokens) == 0 {
     38 			return
     39 		}
     40 		// Raspbery Pi 4 has an issue around PBO (#1208).
     41 		if tokens[0] == "V3D" {
     42 			pboAvailable = false
     43 		}
     44 	})
     45 	return pboAvailable
     46 }