twitchapon-anim

Basic Twitchapon Receiver/Visuals
git clone git://bsandro.tech/twitchapon-anim
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bytes.go (1137B)


      1 // Copyright 2018 The Ebiten Authors
      2 //
      3 // Licensed under the Apache License, Version 2.0 (the "License");
      4 // you may not use this file except in compliance with the License.
      5 // You may obtain a copy of the License at
      6 //
      7 //     http://www.apache.org/licenses/LICENSE-2.0
      8 //
      9 // Unless required by applicable law or agreed to in writing, software
     10 // distributed under the License is distributed on an "AS IS" BASIS,
     11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     12 // See the License for the specific language governing permissions and
     13 // limitations under the License.
     14 
     15 // +build android ios
     16 
     17 package opengl
     18 
     19 import (
     20 	"reflect"
     21 	"unsafe"
     22 )
     23 
     24 func float32sToBytes(v []float32) []byte {
     25 	f32h := (*reflect.SliceHeader)(unsafe.Pointer(&v))
     26 
     27 	var b []byte
     28 	bh := (*reflect.SliceHeader)(unsafe.Pointer(&b))
     29 	bh.Data = f32h.Data
     30 	bh.Len = len(v) * 4
     31 	bh.Cap = len(v) * 4
     32 	return b
     33 }
     34 
     35 func uint16sToBytes(v []uint16) []byte {
     36 	u16h := (*reflect.SliceHeader)(unsafe.Pointer(&v))
     37 
     38 	var b []byte
     39 	bh := (*reflect.SliceHeader)(unsafe.Pointer(&b))
     40 	bh.Data = u16h.Data
     41 	bh.Len = len(v) * 2
     42 	bh.Cap = len(v) * 2
     43 	return b
     44 }