twitchapon-anim

Basic Twitchapon Receiver/Visuals
git clone git://bsandro.tech/twitchapon-anim
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view_macos.go (1373B)


      1 // Copyright 2019 The Ebiten Authors
      2 //
      3 // Licensed under the Apache License, Version 2.0 (the "License");
      4 // you may not use this file except in compliance with the License.
      5 // You may obtain a copy of the License at
      6 //
      7 //     http://www.apache.org/licenses/LICENSE-2.0
      8 //
      9 // Unless required by applicable law or agreed to in writing, software
     10 // distributed under the License is distributed on an "AS IS" BASIS,
     11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     12 // See the License for the specific language governing permissions and
     13 // limitations under the License.
     14 
     15 // +build darwin
     16 // +build !ios
     17 
     18 package metal
     19 
     20 import (
     21 	"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/metal/mtl"
     22 	"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/metal/ns"
     23 )
     24 
     25 func (v *view) setWindow(window uintptr) {
     26 	// NSView can be updated e.g., fullscreen-state is switched.
     27 	v.window = window
     28 	v.windowChanged = true
     29 }
     30 
     31 func (v *view) setUIView(uiview uintptr) {
     32 	panic("metal: setUIView is not available on macOS")
     33 }
     34 
     35 func (v *view) update() {
     36 	if !v.windowChanged {
     37 		return
     38 	}
     39 
     40 	cocoaWindow := ns.NewWindow(v.window)
     41 	cocoaWindow.ContentView().SetLayer(v.ml)
     42 	cocoaWindow.ContentView().SetWantsLayer(true)
     43 	v.windowChanged = false
     44 }
     45 
     46 const (
     47 	storageMode         = mtl.StorageModeManaged
     48 	resourceStorageMode = mtl.ResourceStorageModeManaged
     49 )