twitchapon-anim

Basic Twitchapon Receiver/Visuals
git clone git://bsandro.tech/twitchapon-anim
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colorm.go (3688B)


      1 // Copyright 2014 Hajime Hoshi
      2 //
      3 // Licensed under the Apache License, Version 2.0 (the "License");
      4 // you may not use this file except in compliance with the License.
      5 // You may obtain a copy of the License at
      6 //
      7 //     http://www.apache.org/licenses/LICENSE-2.0
      8 //
      9 // Unless required by applicable law or agreed to in writing, software
     10 // distributed under the License is distributed on an "AS IS" BASIS,
     11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     12 // See the License for the specific language governing permissions and
     13 // limitations under the License.
     14 
     15 package ebiten
     16 
     17 import (
     18 	"fmt"
     19 
     20 	"image/color"
     21 
     22 	"github.com/hajimehoshi/ebiten/v2/internal/affine"
     23 )
     24 
     25 // ColorMDim is a dimension of a ColorM.
     26 const ColorMDim = affine.ColorMDim
     27 
     28 // A ColorM represents a matrix to transform coloring when rendering an image.
     29 //
     30 // A ColorM is applied to the straight alpha color
     31 // while an Image's pixels' format is alpha premultiplied.
     32 // Before applying a matrix, a color is un-multiplied, and after applying the matrix,
     33 // the color is multiplied again.
     34 //
     35 // The initial value is identity.
     36 type ColorM struct {
     37 	impl *affine.ColorM
     38 
     39 	_ [0]func() // Marks as non-comparable.
     40 }
     41 
     42 // String returns a string representation of ColorM.
     43 func (c *ColorM) String() string {
     44 	b, t := c.impl.UnsafeElements()
     45 	return fmt.Sprintf("[[%f, %f, %f, %f, %f], [%f, %f, %f, %f, %f], [%f, %f, %f, %f, %f], [%f, %f, %f, %f, %f]]",
     46 		b[0], b[4], b[8], b[12], t[0],
     47 		b[1], b[5], b[9], b[13], t[1],
     48 		b[2], b[6], b[10], b[14], t[2],
     49 		b[3], b[7], b[11], b[15], t[3])
     50 }
     51 
     52 // Reset resets the ColorM as identity.
     53 func (c *ColorM) Reset() {
     54 	c.impl = nil
     55 }
     56 
     57 // Apply pre-multiplies a vector (r, g, b, a, 1) by the matrix
     58 // where r, g, b, and a are clr's values in straight-alpha format.
     59 // In other words, Apply calculates ColorM * (r, g, b, a, 1)^T.
     60 func (c *ColorM) Apply(clr color.Color) color.Color {
     61 	return c.impl.Apply(clr)
     62 }
     63 
     64 // Concat multiplies a color matrix with the other color matrix.
     65 // This is same as muptiplying the matrix other and the matrix c in this order.
     66 func (c *ColorM) Concat(other ColorM) {
     67 	c.impl = c.impl.Concat(other.impl)
     68 }
     69 
     70 // Scale scales the matrix by (r, g, b, a).
     71 func (c *ColorM) Scale(r, g, b, a float64) {
     72 	c.impl = c.impl.Scale(float32(r), float32(g), float32(b), float32(a))
     73 }
     74 
     75 // Translate translates the matrix by (r, g, b, a).
     76 func (c *ColorM) Translate(r, g, b, a float64) {
     77 	c.impl = c.impl.Translate(float32(r), float32(g), float32(b), float32(a))
     78 }
     79 
     80 // RotateHue rotates the hue.
     81 // theta represents rotating angle in radian.
     82 func (c *ColorM) RotateHue(theta float64) {
     83 	c.ChangeHSV(theta, 1, 1)
     84 }
     85 
     86 // ChangeHSV changes HSV (Hue-Saturation-Value) values.
     87 // hueTheta is a radian value to rotate hue.
     88 // saturationScale is a value to scale saturation.
     89 // valueScale is a value to scale value (a.k.a. brightness).
     90 //
     91 // This conversion uses RGB to/from YCrCb conversion.
     92 func (c *ColorM) ChangeHSV(hueTheta float64, saturationScale float64, valueScale float64) {
     93 	c.impl = c.impl.ChangeHSV(hueTheta, float32(saturationScale), float32(valueScale))
     94 }
     95 
     96 // Element returns a value of a matrix at (i, j).
     97 func (c *ColorM) Element(i, j int) float64 {
     98 	return float64(c.impl.Element(i, j))
     99 }
    100 
    101 // SetElement sets an element at (i, j).
    102 func (c *ColorM) SetElement(i, j int, element float64) {
    103 	c.impl = c.impl.SetElement(i, j, float32(element))
    104 }
    105 
    106 // IsInvertible returns a boolean value indicating
    107 // whether the matrix c is invertible or not.
    108 func (c *ColorM) IsInvertible() bool {
    109 	return c.impl.IsInvertible()
    110 }
    111 
    112 // Invert inverts the matrix.
    113 // If c is not invertible, Invert panics.
    114 func (c *ColorM) Invert() {
    115 	c.impl = c.impl.Invert()
    116 }