twitchapon-anim

Basic Twitchapon Receiver/Visuals
git clone git://bsandro.tech/twitchapon-anim
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null_platform.h (2465B)


      1 //========================================================================
      2 // GLFW 3.3 - www.glfw.org
      3 //------------------------------------------------------------------------
      4 // Copyright (c) 2016 Google Inc.
      5 // Copyright (c) 2016-2017 Camilla Löwy <elmindreda@glfw.org>
      6 //
      7 // This software is provided 'as-is', without any express or implied
      8 // warranty. In no event will the authors be held liable for any damages
      9 // arising from the use of this software.
     10 //
     11 // Permission is granted to anyone to use this software for any purpose,
     12 // including commercial applications, and to alter it and redistribute it
     13 // freely, subject to the following restrictions:
     14 //
     15 // 1. The origin of this software must not be misrepresented; you must not
     16 //    claim that you wrote the original software. If you use this software
     17 //    in a product, an acknowledgment in the product documentation would
     18 //    be appreciated but is not required.
     19 //
     20 // 2. Altered source versions must be plainly marked as such, and must not
     21 //    be misrepresented as being the original software.
     22 //
     23 // 3. This notice may not be removed or altered from any source
     24 //    distribution.
     25 //
     26 //========================================================================
     27 
     28 #include <dlfcn.h>
     29 
     30 #define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowNull null
     31 
     32 #define _GLFW_PLATFORM_CONTEXT_STATE         struct { int dummyContext; }
     33 #define _GLFW_PLATFORM_MONITOR_STATE         struct { int dummyMonitor; }
     34 #define _GLFW_PLATFORM_CURSOR_STATE          struct { int dummyCursor; }
     35 #define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE  struct { int dummyLibraryWindow; }
     36 #define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE struct { int dummyLibraryContext; }
     37 #define _GLFW_EGL_CONTEXT_STATE              struct { int dummyEGLContext; }
     38 #define _GLFW_EGL_LIBRARY_CONTEXT_STATE      struct { int dummyEGLLibraryContext; }
     39 
     40 #include "osmesa_context.h"
     41 #include "posix_time.h"
     42 #include "posix_thread.h"
     43 #include "null_joystick.h"
     44 
     45 #if defined(_GLFW_WIN32)
     46  #define _glfw_dlopen(name) LoadLibraryA(name)
     47  #define _glfw_dlclose(handle) FreeLibrary((HMODULE) handle)
     48  #define _glfw_dlsym(handle, name) GetProcAddress((HMODULE) handle, name)
     49 #else
     50  #define _glfw_dlopen(name) dlopen(name, RTLD_LAZY | RTLD_LOCAL)
     51  #define _glfw_dlclose(handle) dlclose(handle)
     52  #define _glfw_dlsym(handle, name) dlsym(handle, name)
     53 #endif
     54 
     55 // Null-specific per-window data
     56 //
     57 typedef struct _GLFWwindowNull
     58 {
     59     int width;
     60     int height;
     61 } _GLFWwindowNull;
     62