twitchapon-anim

Basic Twitchapon Receiver/Visuals
git clone git://bsandro.tech/twitchapon-anim
Log | Files | Refs | README | LICENSE

glfw.go (4272B)


      1 package glfw
      2 
      3 //#include <stdlib.h>
      4 //#define GLFW_INCLUDE_NONE
      5 //#include "glfw/include/GLFW/glfw3.h"
      6 import "C"
      7 import "unsafe"
      8 
      9 // Version constants.
     10 const (
     11 	VersionMajor    = C.GLFW_VERSION_MAJOR    // This is incremented when the API is changed in non-compatible ways.
     12 	VersionMinor    = C.GLFW_VERSION_MINOR    // This is incremented when features are added to the API but it remains backward-compatible.
     13 	VersionRevision = C.GLFW_VERSION_REVISION // This is incremented when a bug fix release is made that does not contain any API changes.
     14 )
     15 
     16 // Init initializes the GLFW library. Before most GLFW functions can be used,
     17 // GLFW must be initialized, and before a program terminates GLFW should be
     18 // terminated in order to free any resources allocated during or after
     19 // initialization.
     20 //
     21 // If this function fails, it calls Terminate before returning. If it succeeds,
     22 // you should call Terminate before the program exits.
     23 //
     24 // Additional calls to this function after successful initialization but before
     25 // termination will succeed but will do nothing.
     26 //
     27 // This function may take several seconds to complete on some systems, while on
     28 // other systems it may take only a fraction of a second to complete.
     29 //
     30 // On Mac OS X, this function will change the current directory of the
     31 // application to the Contents/Resources subdirectory of the application's
     32 // bundle, if present.
     33 //
     34 // This function may only be called from the main thread.
     35 func Init() error {
     36 	C.glfwInit()
     37 	return acceptError(APIUnavailable)
     38 }
     39 
     40 // Terminate destroys all remaining windows, frees any allocated resources and
     41 // sets the library to an uninitialized state. Once this is called, you must
     42 // again call Init successfully before you will be able to use most GLFW
     43 // functions.
     44 //
     45 // If GLFW has been successfully initialized, this function should be called
     46 // before the program exits. If initialization fails, there is no need to call
     47 // this function, as it is called by Init before it returns failure.
     48 //
     49 // This function may only be called from the main thread.
     50 func Terminate() {
     51 	flushErrors()
     52 	C.glfwTerminate()
     53 }
     54 
     55 // InitHint function sets hints for the next initialization of GLFW.
     56 //
     57 // The values you set hints to are never reset by GLFW, but they only take
     58 // effect during initialization. Once GLFW has been initialized, any values you
     59 // set will be ignored until the library is terminated and initialized again.
     60 //
     61 // Some hints are platform specific. These may be set on any platform but they
     62 // will only affect their specific platform. Other platforms will ignore them.
     63 // Setting these hints requires no platform specific headers or functions.
     64 //
     65 // This function must only be called from the main thread.
     66 func InitHint(hint Hint, value int) {
     67 	C.glfwInitHint(C.int(hint), C.int(value))
     68 }
     69 
     70 // GetVersion retrieves the major, minor and revision numbers of the GLFW
     71 // library. It is intended for when you are using GLFW as a shared library and
     72 // want to ensure that you are using the minimum required version.
     73 //
     74 // This function may be called before Init.
     75 func GetVersion() (major, minor, revision int) {
     76 	var (
     77 		maj C.int
     78 		min C.int
     79 		rev C.int
     80 	)
     81 
     82 	C.glfwGetVersion(&maj, &min, &rev)
     83 	return int(maj), int(min), int(rev)
     84 }
     85 
     86 // GetVersionString returns a static string generated at compile-time according
     87 // to which configuration macros were defined. This is intended for use when
     88 // submitting bug reports, to allow developers to see which code paths are
     89 // enabled in a binary.
     90 //
     91 // This function may be called before Init.
     92 func GetVersionString() string {
     93 	return C.GoString(C.glfwGetVersionString())
     94 }
     95 
     96 // GetClipboardString returns the contents of the system clipboard, if it
     97 // contains or is convertible to a UTF-8 encoded string.
     98 //
     99 // This function may only be called from the main thread.
    100 func GetClipboardString() string {
    101 	cs := C.glfwGetClipboardString(nil)
    102 	if cs == nil {
    103 		acceptError(FormatUnavailable)
    104 		return ""
    105 	}
    106 	return C.GoString(cs)
    107 }
    108 
    109 // SetClipboardString sets the system clipboard to the specified UTF-8 encoded
    110 // string.
    111 //
    112 // This function may only be called from the main thread.
    113 func SetClipboardString(str string) {
    114 	cp := C.CString(str)
    115 	defer C.free(unsafe.Pointer(cp))
    116 	C.glfwSetClipboardString(nil, cp)
    117 	panicError()
    118 }